fix(Core/RPG): Drop forceDestination on MoveRandomNear reachability test

This commit is contained in:
bash 2026-05-08 11:21:00 +02:00
parent adfbfff52b
commit ebf0ad772e

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@ -425,7 +425,7 @@ bool NewRpgBaseAction::MoveRandomNear(float moveStep, MovementPriority priority,
float dy = y + distance * sin(angle); float dy = y + distance * sin(angle);
float dz = z; float dz = z;
PathResult path = GeneratePath(dx, dy, dz, RELAXED_PATH_ACCEPT_MASK); PathResult path = GeneratePath(dx, dy, dz, RELAXED_PATH_ACCEPT_MASK, /*forceDestination=*/false);
if (!path.reachable) if (!path.reachable)
continue; continue;