diff --git a/src/Ai/World/Rpg/Action/NewRpgBaseAction.cpp b/src/Ai/World/Rpg/Action/NewRpgBaseAction.cpp index 7be2c1437..1adbfc07a 100644 --- a/src/Ai/World/Rpg/Action/NewRpgBaseAction.cpp +++ b/src/Ai/World/Rpg/Action/NewRpgBaseAction.cpp @@ -425,7 +425,7 @@ bool NewRpgBaseAction::MoveRandomNear(float moveStep, MovementPriority priority, float dy = y + distance * sin(angle); float dz = z; - PathResult path = GeneratePath(dx, dy, dz, RELAXED_PATH_ACCEPT_MASK); + PathResult path = GeneratePath(dx, dy, dz, RELAXED_PATH_ACCEPT_MASK, /*forceDestination=*/false); if (!path.reachable) continue;