From ebf0ad772e8335395b33cf4fd3212702799729ab Mon Sep 17 00:00:00 2001 From: bash Date: Fri, 8 May 2026 11:21:00 +0200 Subject: [PATCH] fix(Core/RPG): Drop forceDestination on MoveRandomNear reachability test --- src/Ai/World/Rpg/Action/NewRpgBaseAction.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Ai/World/Rpg/Action/NewRpgBaseAction.cpp b/src/Ai/World/Rpg/Action/NewRpgBaseAction.cpp index 7be2c1437..1adbfc07a 100644 --- a/src/Ai/World/Rpg/Action/NewRpgBaseAction.cpp +++ b/src/Ai/World/Rpg/Action/NewRpgBaseAction.cpp @@ -425,7 +425,7 @@ bool NewRpgBaseAction::MoveRandomNear(float moveStep, MovementPriority priority, float dy = y + distance * sin(angle); float dz = z; - PathResult path = GeneratePath(dx, dy, dz, RELAXED_PATH_ACCEPT_MASK); + PathResult path = GeneratePath(dx, dy, dz, RELAXED_PATH_ACCEPT_MASK, /*forceDestination=*/false); if (!path.reachable) continue;