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change to debug
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@ -3401,7 +3401,7 @@ bool MovementAction::ExecuteTravelPlan(TravelPlan& state)
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void MovementAction::TeleportFallback(TravelPlan& state, WorldPosition target, char const* reason)
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void MovementAction::TeleportFallback(TravelPlan& state, WorldPosition target, char const* reason)
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{
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{
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LOG_INFO("playerbots", "[TravelPlan] Bot {} teleport fallback ({}): from map={} ({:.0f},{:.0f},{:.0f}) to map={} ({:.0f},{:.0f},{:.0f})",
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LOG_DEBUG("playerbots", "[TravelPlan] Bot {} teleport fallback ({}): from map={} ({:.0f},{:.0f},{:.0f}) to map={} ({:.0f},{:.0f},{:.0f})",
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bot->GetName(), reason, bot->GetMapId(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), target.GetMapId(), target.GetPositionX(),
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bot->GetName(), reason, bot->GetMapId(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), target.GetMapId(), target.GetPositionX(),
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target.GetPositionY(), target.GetPositionZ());
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target.GetPositionY(), target.GetPositionZ());
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