change to debug

This commit is contained in:
Keleborn 2026-04-23 21:59:07 -07:00
parent d3d729eeb9
commit 95e0b161e0

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@ -3401,7 +3401,7 @@ bool MovementAction::ExecuteTravelPlan(TravelPlan& state)
void MovementAction::TeleportFallback(TravelPlan& state, WorldPosition target, char const* reason) void MovementAction::TeleportFallback(TravelPlan& state, WorldPosition target, char const* reason)
{ {
LOG_INFO("playerbots", "[TravelPlan] Bot {} teleport fallback ({}): from map={} ({:.0f},{:.0f},{:.0f}) to map={} ({:.0f},{:.0f},{:.0f})", LOG_DEBUG("playerbots", "[TravelPlan] Bot {} teleport fallback ({}): from map={} ({:.0f},{:.0f},{:.0f}) to map={} ({:.0f},{:.0f},{:.0f})",
bot->GetName(), reason, bot->GetMapId(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), target.GetMapId(), target.GetPositionX(), bot->GetName(), reason, bot->GetMapId(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), target.GetMapId(), target.GetPositionX(),
target.GetPositionY(), target.GetPositionZ()); target.GetPositionY(), target.GetPositionZ());