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https://github.com/liyunfan1223/mod-playerbots.git
synced 2026-06-20 15:39:25 +02:00
Simplify Logging
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@ -1966,8 +1966,6 @@ void TravelNodeMap::Init()
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BuildZoneIndex();
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PrecomputeReachability();
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LOG_INFO("playerbots", "TravelNodeMap initialized: {} nodes, zone index and reachability built.",
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nodes.size());
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}
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void TravelNodeMap::printMap()
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@ -2215,6 +2213,7 @@ void TravelNodeMap::LoadNodeStore()
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std::string const query = "SELECT id, name, map_id, x, y, z, linked FROM playerbots_travelnode";
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std::unordered_map<uint32, TravelNode*> saveNodes;
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uint32 loadedNodes = 0, loadedLinks = 0, loadedPathPoints = 0;
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{
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if (PreparedQueryResult result =
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@ -2241,7 +2240,7 @@ void TravelNodeMap::LoadNodeStore()
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} while (result->NextRow());
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LOG_INFO("playerbots", ">> Loaded {} travelNodes.", saveNodes.size());
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loadedNodes = saveNodes.size();
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}
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else
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{
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@ -2284,7 +2283,7 @@ void TravelNodeMap::LoadNodeStore()
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} while (result->NextRow());
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LOG_INFO("playerbots", ">> Loaded {} travelNode links.", result->GetRowCount());
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loadedLinks = result->GetRowCount();
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}
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else
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{
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@ -2325,13 +2324,16 @@ void TravelNodeMap::LoadNodeStore()
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} while (result->NextRow());
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LOG_INFO("playerbots", ">> Loaded {} travelNode paths points.", result->GetRowCount());
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loadedPathPoints = result->GetRowCount();
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}
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else
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{
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LOG_ERROR("playerbots", ">> Error loading travelNode paths.");
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}
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}
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LOG_INFO("playerbots", ">> Loaded travel data: {} nodes, {} links, {} path points.",
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loadedNodes, loadedLinks, loadedPathPoints);
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}
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void TravelNodeMap::calcMapOffset()
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@ -2554,8 +2556,6 @@ void TravelNodeMap::BuildZoneIndex()
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if (zoneId)
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m_zoneIndex[zoneId].push_back(node);
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}
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LOG_INFO("playerbots", "[ZoneIndex] Built index: {} zones, {} maps", m_zoneIndex.size(), m_mapIndex.size());
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}
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TravelNode* TravelNodeMap::GetNearestNodeInZone(WorldPosition pos, uint32 zoneId)
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@ -2673,32 +2673,17 @@ void TravelNodeMap::PrecomputeReachability()
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singletons++;
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}
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LOG_INFO("playerbots", "[Reachability] {} nodes in {} connected components ({} singletons)",
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totalNodes, components.size(), singletons);
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// Log top 10 largest components
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for (uint32 i = 0; i < std::min<uint32>(10, components.size()); ++i)
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std::string topComponents;
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for (uint32 i = 0; i < std::min<uint32>(3, components.size()); ++i)
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{
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auto const& c = components[i];
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std::string sampleName = c.front() ? c.front()->getName() : "?";
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uint32 mapId = c.front() ? c.front()->GetMapId() : 0;
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LOG_INFO("playerbots", " Component {}: {} nodes, map={}, sample='{}'", i, c.size(), mapId, sampleName);
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}
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if (singletons > 0)
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{
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LOG_INFO("playerbots", " Singleton nodes (no links):");
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uint32 logged = 0;
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for (auto const& c : components)
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{
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if (c.size() == 1 && logged < 20)
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{
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auto* n = c.front();
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LOG_INFO("playerbots", " '{}' map={} pos=({:.0f},{:.0f},{:.0f})", n->getName(), n->GetMapId(),
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n->getPosition()->GetPositionX(), n->getPosition()->GetPositionY(), n->getPosition()->GetPositionZ());
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logged++;
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}
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}
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if (singletons > 20)
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LOG_INFO("playerbots", " ... and {} more singletons", singletons - 20);
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if (i > 0)
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topComponents += ", ";
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topComponents += sampleName + "(" + std::to_string(c.size()) + ")";
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}
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LOG_INFO("playerbots",
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"TravelNodeMap ready: {} nodes, {} zones, {} maps, {} components ({} singletons). Top: {}.",
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totalNodes, m_zoneIndex.size(), m_mapIndex.size(), components.size(), singletons, topComponents);
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}
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