mod-playerbots/src/strategy/raids/ulduar/RaidUlduarTriggers.h
2024-08-19 19:30:04 +08:00

25 lines
626 B
C++

#ifndef _PLAYERBOT_RAIDULDUARTRIGGERS_H
#define _PLAYERBOT_RAIDULDUARTRIGGERS_H
#include "EventMap.h"
#include "GenericTriggers.h"
#include "PlayerbotAIConfig.h"
#include "RaidUlduarBossHelper.h"
#include "Trigger.h"
class FlameLeviathanOnVehicleTrigger : public Trigger
{
public:
FlameLeviathanOnVehicleTrigger(PlayerbotAI* ai) : Trigger(ai, "flame leviathan on vehicle") {}
bool IsActive() override;
};
class FlameLeviathanVehicleNearTrigger : public Trigger
{
public:
FlameLeviathanVehicleNearTrigger(PlayerbotAI* ai) : Trigger(ai, "flame leviathan vehicle near") {}
bool IsActive() override;
};
#endif