#ifndef _PLAYERBOT_RAIDULDUARTRIGGERS_H #define _PLAYERBOT_RAIDULDUARTRIGGERS_H #include "EventMap.h" #include "GenericTriggers.h" #include "PlayerbotAIConfig.h" #include "RaidUlduarBossHelper.h" #include "Trigger.h" class FlameLeviathanOnVehicleTrigger : public Trigger { public: FlameLeviathanOnVehicleTrigger(PlayerbotAI* ai) : Trigger(ai, "flame leviathan on vehicle") {} bool IsActive() override; }; class FlameLeviathanVehicleNearTrigger : public Trigger { public: FlameLeviathanVehicleNearTrigger(PlayerbotAI* ai) : Trigger(ai, "flame leviathan vehicle near") {} bool IsActive() override; }; #endif