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30 lines
630 B
C++
30 lines
630 B
C++
#include "RaidIccTriggers.h"
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bool IccInCannonTrigger::IsActive()
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{
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Unit* vehicleBase = bot->GetVehicleBase();
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Vehicle* vehicle = bot->GetVehicle();
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if (!vehicleBase || !vehicle)
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return false;
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uint32 entry = vehicleBase->GetEntry();
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return entry == 36838 || entry == 36839;
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}
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bool IccGunshipCannonNearTrigger::IsActive()
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{
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if (bot->GetVehicle())
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return false;
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if (!botAI->IsDps(bot))
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return false;
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// Player* master = botAI->GetMaster();
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// if (!master)
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// return false;
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// if (!master->GetVehicle())
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// return false;
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return true;
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}
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