#include "RaidIccTriggers.h" bool IccInCannonTrigger::IsActive() { Unit* vehicleBase = bot->GetVehicleBase(); Vehicle* vehicle = bot->GetVehicle(); if (!vehicleBase || !vehicle) return false; uint32 entry = vehicleBase->GetEntry(); return entry == 36838 || entry == 36839; } bool IccGunshipCannonNearTrigger::IsActive() { if (bot->GetVehicle()) return false; if (!botAI->IsDps(bot)) return false; // Player* master = botAI->GetMaster(); // if (!master) // return false; // if (!master->GetVehicle()) // return false; return true; }