mod-playerbots/src/strategy/warlock/WarlockAiObjectContext.cpp
ThePenguinMan96 1a20d549fe Eureka!
I re-implemented the pet strategies into the "general" strategy area of the WarlockAiObjectContext, and it worked!!! Finally! The issue before was they were under the "Buff" area of the aiobjectcontext, which can only have 1 active at any given time - this is why the soulstone strategy and the pet strategy were cancelling out each other. Now, pets are summoned via a non-combat strategy that is assigned with aifactory by spec!
2025-07-04 22:44:17 -07:00

314 lines
23 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "WarlockAiObjectContext.h"
#include "AfflictionWarlockStrategy.h"
#include "DemonologyWarlockStrategy.h"
#include "DestructionWarlockStrategy.h"
#include "TankWarlockStrategy.h"
#include "GenericTriggers.h"
#include "GenericWarlockNonCombatStrategy.h"
#include "NamedObjectContext.h"
#include "Playerbots.h"
#include "PullStrategy.h"
#include "Strategy.h"
#include "UseItemAction.h"
#include "WarlockActions.h"
#include "WarlockTriggers.h"
class WarlockStrategyFactoryInternal : public NamedObjectContext<Strategy>
{
public:
WarlockStrategyFactoryInternal()
{
creators["nc"] = &WarlockStrategyFactoryInternal::nc;
creators["pull"] = &WarlockStrategyFactoryInternal::pull;
creators["boost"] = &WarlockStrategyFactoryInternal::boost;
creators["cc"] = &WarlockStrategyFactoryInternal::cc;
creators["pet"] = &WarlockStrategyFactoryInternal::pet;
creators["affli aoe"] = &WarlockStrategyFactoryInternal::affliction_aoe;
creators["demo aoe"] = &WarlockStrategyFactoryInternal::demonology_aoe;
creators["destro aoe"] = &WarlockStrategyFactoryInternal::destruction_aoe;
creators["meta melee"] = &WarlockStrategyFactoryInternal::meta_melee_aoe;
creators["curse of elements"] = &WarlockStrategyFactoryInternal::curse_of_elements;
creators["imp"] = &WarlockStrategyFactoryInternal::imp;
creators["voidwalker"] = &WarlockStrategyFactoryInternal::voidwalker;
creators["succubus"] = &WarlockStrategyFactoryInternal::succubus;
creators["felhunter"] = &WarlockStrategyFactoryInternal::felhunter;
creators["felguard"] = &WarlockStrategyFactoryInternal::felguard;
}
private:
static Strategy* pet(PlayerbotAI* botAI) { return new WarlockPetStrategy(botAI); }
static Strategy* nc(PlayerbotAI* botAI) { return new GenericWarlockNonCombatStrategy(botAI); }
static Strategy* pull(PlayerbotAI* botAI) { return new PullStrategy(botAI, "shoot"); }
static Strategy* boost(PlayerbotAI* botAI) { return new WarlockBoostStrategy(botAI); }
static Strategy* cc(PlayerbotAI* botAI) { return new WarlockCcStrategy(botAI); }
static Strategy* affliction_aoe(PlayerbotAI* botAI) { return new AfflictionWarlockAoeStrategy(botAI); }
static Strategy* demonology_aoe(PlayerbotAI* botAI) { return new DemonologyWarlockAoeStrategy(botAI); }
static Strategy* destruction_aoe(PlayerbotAI* botAI) { return new DestructionWarlockAoeStrategy(botAI); }
static Strategy* meta_melee_aoe(PlayerbotAI* botAI) { return new MetaMeleeAoeStrategy(botAI); }
static Strategy* curse_of_elements(PlayerbotAI* botAI) { return new WarlockCurseOfTheElementsStrategy(botAI); }
static Strategy* imp(PlayerbotAI* ai) { return new SummonImpStrategy(ai); }
static Strategy* voidwalker(PlayerbotAI* ai) { return new SummonVoidwalkerStrategy(ai); }
static Strategy* succubus(PlayerbotAI* ai) { return new SummonSuccubusStrategy(ai); }
static Strategy* felhunter(PlayerbotAI* ai) { return new SummonFelhunterStrategy(ai); }
static Strategy* felguard(PlayerbotAI* ai) { return new SummonFelguardStrategy(ai); }
};
class WarlockCombatStrategyFactoryInternal : public NamedObjectContext<Strategy>
{
public:
WarlockCombatStrategyFactoryInternal() : NamedObjectContext<Strategy>(false, true)
{
creators["tank"] = &WarlockCombatStrategyFactoryInternal::tank;
creators["affli"] = &WarlockCombatStrategyFactoryInternal::affliction;
creators["demo"] = &WarlockCombatStrategyFactoryInternal::demonology;
creators["destro"] = &WarlockCombatStrategyFactoryInternal::destruction;
}
private:
static Strategy* tank(PlayerbotAI* botAI) { return new TankWarlockStrategy(botAI); }
static Strategy* affliction(PlayerbotAI* botAI) { return new AfflictionWarlockStrategy(botAI); }
static Strategy* demonology(PlayerbotAI* botAI) { return new DemonologyWarlockStrategy(botAI); }
static Strategy* destruction(PlayerbotAI* botAI) { return new DestructionWarlockStrategy(botAI); }
};
class NonCombatBuffStrategyFactoryInternal : public NamedObjectContext<Strategy>
{
public:
NonCombatBuffStrategyFactoryInternal() : NamedObjectContext<Strategy>(false, true)
{
creators["ss self"] = &NonCombatBuffStrategyFactoryInternal::soulstone_self;
creators["ss master"] = &NonCombatBuffStrategyFactoryInternal::soulstone_master;
creators["ss tank"] = &NonCombatBuffStrategyFactoryInternal::soulstone_tank;
creators["ss healer"] = &NonCombatBuffStrategyFactoryInternal::soulstone_healer;
}
private:
static Strategy* soulstone_self(PlayerbotAI* ai) { return new SoulstoneSelfStrategy(ai); }
static Strategy* soulstone_master(PlayerbotAI* ai) { return new SoulstoneMasterStrategy(ai); }
static Strategy* soulstone_tank(PlayerbotAI* ai) { return new SoulstoneTankStrategy(ai); }
static Strategy* soulstone_healer(PlayerbotAI* ai) { return new SoulstoneHealerStrategy(ai); }
};
class WarlockTriggerFactoryInternal : public NamedObjectContext<Trigger>
{
public:
WarlockTriggerFactoryInternal()
{
creators["shadow trance"] = &WarlockTriggerFactoryInternal::shadow_trance;
creators["demon armor"] = &WarlockTriggerFactoryInternal::demon_armor;
creators["soul link"] = &WarlockTriggerFactoryInternal::soul_link;
creators["no healthstone"] = &WarlockTriggerFactoryInternal::HasHealthstone;
creators["no firestone"] = &WarlockTriggerFactoryInternal::HasFirestone;
creators["no spellstone"] = &WarlockTriggerFactoryInternal::HasSpellstone;
creators["no soulstone"] = &WarlockTriggerFactoryInternal::HasSoulstone;
creators["firestone"] = &WarlockTriggerFactoryInternal::firestone;
creators["spellstone"] = &WarlockTriggerFactoryInternal::spellstone;
creators["soulstone"] = &WarlockTriggerFactoryInternal::soulstone;
creators["banish"] = &WarlockTriggerFactoryInternal::banish;
creators["fear"] = &WarlockTriggerFactoryInternal::fear;
creators["spell lock"] = &WarlockTriggerFactoryInternal::spell_lock;
creators["devour magic purge"] = &WarlockTriggerFactoryInternal::devour_magic_purge;
creators["devour magic cleanse"] = &WarlockTriggerFactoryInternal::devour_magic_cleanse;
creators["backlash"] = &WarlockTriggerFactoryInternal::backlash;
creators["corruption"] = &WarlockTriggerFactoryInternal::corruption;
creators["corruption on attacker"] = &WarlockTriggerFactoryInternal::corruption_on_attacker;
creators["curse of agony"] = &WarlockTriggerFactoryInternal::curse_of_agony;
creators["curse of agony on attacker"] = &WarlockTriggerFactoryInternal::curse_of_agony_on_attacker;
creators["immolate"] = &WarlockTriggerFactoryInternal::immolate;
creators["immolate on attacker"] = &WarlockTriggerFactoryInternal::immolate_on_attacker;
creators["unstable affliction"] = &WarlockTriggerFactoryInternal::unstable_affliction;
creators["unstable affliction on attacker"] = &WarlockTriggerFactoryInternal::unstable_affliction_on_attacker;
creators["haunt"] = &WarlockTriggerFactoryInternal::haunt;
creators["curse of the elements"] = &WarlockTriggerFactoryInternal::curse_of_the_elements;
creators["decimation"] = &WarlockTriggerFactoryInternal::decimation;
creators["life tap"] = &WarlockTriggerFactoryInternal::life_tap;
creators["life tap glyph buff"] = &WarlockTriggerFactoryInternal::life_tap_glyph_buff;
creators["molten core"] = &WarlockTriggerFactoryInternal::molten_core;
creators["metamorphosis"] = &WarlockTriggerFactoryInternal::metamorphosis;
creators["demonic empowerment"] = &WarlockTriggerFactoryInternal::demonic_empowerment;
creators["immolation aura active"] = &WarlockTriggerFactoryInternal::immolation_aura_active;
creators["metamorphosis not active"] = &WarlockTriggerFactoryInternal::metamorphosis_not_active;
creators["meta melee flee check"] = &WarlockTriggerFactoryInternal::meta_melee_flee_check;
}
private:
static Trigger* shadow_trance(PlayerbotAI* botAI) { return new ShadowTranceTrigger(botAI); }
static Trigger* demon_armor(PlayerbotAI* botAI) { return new DemonArmorTrigger(botAI); }
static Trigger* soul_link(PlayerbotAI* botAI) { return new SoulLinkTrigger(botAI); }
static Trigger* HasHealthstone(PlayerbotAI* botAI) { return new HasHealthstoneTrigger(botAI); }
static Trigger* HasFirestone(PlayerbotAI* botAI) { return new HasFirestoneTrigger(botAI); }
static Trigger* HasSpellstone(PlayerbotAI* botAI) { return new HasSpellstoneTrigger(botAI); }
static Trigger* HasSoulstone(PlayerbotAI* botAI) { return new HasSoulstoneTrigger(botAI); }
static Trigger* firestone(PlayerbotAI* botAI) { return new FirestoneTrigger(botAI); }
static Trigger* spellstone(PlayerbotAI* botAI) { return new SpellstoneTrigger(botAI); }
static Trigger* soulstone(PlayerbotAI* botAI) { return new SoulstoneTrigger(botAI); }
static Trigger* corruption(PlayerbotAI* botAI) { return new CorruptionTrigger(botAI); }
static Trigger* corruption_on_attacker(PlayerbotAI* botAI) { return new CorruptionOnAttackerTrigger(botAI); }
static Trigger* curse_of_agony(PlayerbotAI* botAI) { return new CurseOfAgonyTrigger(botAI); }
static Trigger* curse_of_agony_on_attacker(PlayerbotAI* botAI) { return new CurseOfAgonyOnAttackerTrigger(botAI); }
static Trigger* banish(PlayerbotAI* botAI) { return new BanishTrigger(botAI); }
static Trigger* fear(PlayerbotAI* botAI) { return new FearTrigger(botAI); }
static Trigger* spell_lock(PlayerbotAI* botAI) { return new SpellLockInterruptSpellTrigger(botAI); }
static Trigger* devour_magic_purge(PlayerbotAI* botAI) { return new DevourMagicPurgeTrigger(botAI); }
static Trigger* devour_magic_cleanse(PlayerbotAI* botAI) { return new DevourMagicCleanseTrigger(botAI); }
static Trigger* backlash(PlayerbotAI* botAI) { return new BacklashTrigger(botAI); }
static Trigger* immolate(PlayerbotAI* botAI) { return new ImmolateTrigger(botAI); }
static Trigger* immolate_on_attacker(PlayerbotAI* ai) { return new ImmolateOnAttackerTrigger(ai); }
static Trigger* unstable_affliction(PlayerbotAI* ai) { return new UnstableAfflictionTrigger(ai); }
static Trigger* unstable_affliction_on_attacker(PlayerbotAI* ai) { return new UnstableAfflictionOnAttackerTrigger(ai); }
static Trigger* haunt(PlayerbotAI* ai) { return new HauntTrigger(ai); }
static Trigger* curse_of_the_elements(PlayerbotAI* ai) { return new CurseOfTheElementsTrigger(ai); }
static Trigger* decimation(PlayerbotAI* ai) { return new DecimationTrigger(ai); }
static Trigger* life_tap(PlayerbotAI* ai) { return new LifeTapTrigger(ai); }
static Trigger* life_tap_glyph_buff(PlayerbotAI* ai) { return new LifeTapGlyphBuffTrigger(ai); }
static Trigger* molten_core(PlayerbotAI* ai) { return new MoltenCoreTrigger(ai); }
static Trigger* metamorphosis(PlayerbotAI* ai) { return new MetamorphosisTrigger(ai); }
static Trigger* demonic_empowerment(PlayerbotAI* ai) { return new DemonicEmpowermentTrigger(ai); }
static Trigger* immolation_aura_active(PlayerbotAI* ai) { return new ImmolationAuraActiveTrigger(ai); }
static Trigger* metamorphosis_not_active(PlayerbotAI* ai) { return new MetamorphosisNotActiveTrigger(ai); }
static Trigger* meta_melee_flee_check(PlayerbotAI* ai) { return new MetaMeleeEnemyTooCloseForSpellTrigger(ai); }
};
class WarlockAiObjectContextInternal : public NamedObjectContext<Action>
{
public:
WarlockAiObjectContextInternal()
{
creators["fel armor"] = &WarlockAiObjectContextInternal::fel_armor;
creators["demon armor"] = &WarlockAiObjectContextInternal::demon_armor;
creators["demon skin"] = &WarlockAiObjectContextInternal::demon_skin;
creators["soul link"] = &WarlockAiObjectContextInternal::soul_link;
creators["create healthstone"] = &WarlockAiObjectContextInternal::create_healthstone;
creators["create firestone"] = &WarlockAiObjectContextInternal::create_firestone;
creators["create spellstone"] = &WarlockAiObjectContextInternal::create_spellstone;
creators["create soulstone"] = &WarlockAiObjectContextInternal::create_soulstone;
creators["firestone"] = &WarlockAiObjectContextInternal::firestone;
creators["spellstone"] = &WarlockAiObjectContextInternal::spellstone;
creators["soulstone self"] = &WarlockAiObjectContextInternal::soulstone_self;
creators["soulstone master"] = &WarlockAiObjectContextInternal::soulstone_master;
creators["soulstone tank"] = &WarlockAiObjectContextInternal::soulstone_tank;
creators["soulstone healer"] = &WarlockAiObjectContextInternal::soulstone_healer;
creators["summon voidwalker"] = &WarlockAiObjectContextInternal::summon_voidwalker;
creators["summon felguard"] = &WarlockAiObjectContextInternal::summon_felguard;
creators["summon felhunter"] = &WarlockAiObjectContextInternal::summon_felhunter;
creators["summon succubus"] = &WarlockAiObjectContextInternal::summon_succubus;
creators["summon imp"] = &WarlockAiObjectContextInternal::summon_imp;
creators["fel domination"] = &WarlockAiObjectContextInternal::fel_domination;
creators["immolate"] = &WarlockAiObjectContextInternal::immolate;
creators["immolate on attacker"] = &WarlockAiObjectContextInternal::immolate_on_attacker;
creators["corruption"] = &WarlockAiObjectContextInternal::corruption;
creators["corruption on attacker"] = &WarlockAiObjectContextInternal::corruption_on_attacker;
creators["curse of agony"] = &WarlockAiObjectContextInternal::curse_of_agony;
creators["curse of agony on attacker"] = &WarlockAiObjectContextInternal::curse_of_agony_on_attacker;
creators["shadow bolt"] = &WarlockAiObjectContextInternal::shadow_bolt;
creators["drain soul"] = &WarlockAiObjectContextInternal::drain_soul;
creators["drain mana"] = &WarlockAiObjectContextInternal::drain_mana;
creators["drain life"] = &WarlockAiObjectContextInternal::drain_life;
creators["banish on cc"] = &WarlockAiObjectContextInternal::banish_on_cc;
creators["fear on cc"] = &WarlockAiObjectContextInternal::fear_on_cc;
creators["spell lock"] = &WarlockAiObjectContextInternal::spell_lock;
creators["devour magic purge"] = &WarlockAiObjectContextInternal::devour_magic_purge;
creators["devour magic cleanse"] = &WarlockAiObjectContextInternal::devour_magic_cleanse;
creators["seed of corruption"] = &WarlockAiObjectContextInternal::seed_of_corruption;
creators["seed of corruption on attacker"] = &WarlockAiObjectContextInternal::seed_of_corruption_on_attacker;
creators["rain of fire"] = &WarlockAiObjectContextInternal::rain_of_fire;
creators["hellfire"] = &WarlockAiObjectContextInternal::hellfire;
creators["shadowfury"] = &WarlockAiObjectContextInternal::shadowfury;
creators["life tap"] = &WarlockAiObjectContextInternal::life_tap;
creators["incinerate"] = &WarlockAiObjectContextInternal::incinerate;
creators["conflagrate"] = &WarlockAiObjectContextInternal::conflagrate;
creators["unstable affliction"] = &WarlockAiObjectContextInternal::unstable_affliction;
creators["unstable affliction on attacker"] = &WarlockAiObjectContextInternal::unstable_affliction_on_attacker;
creators["haunt"] = &WarlockAiObjectContextInternal::haunt;
creators["curse of the elements"] = &WarlockAiObjectContextInternal::curse_of_the_elements;
creators["demonic empowerment"] = &WarlockAiObjectContextInternal::demonic_empowerment;
creators["metamorphosis"] = &WarlockAiObjectContextInternal::metamorphosis;
creators["soul fire"] = &WarlockAiObjectContextInternal::soul_fire;
creators["incinerate"] = &WarlockAiObjectContextInternal::incinerate;
creators["demon charge"] = &WarlockAiObjectContextInternal::demon_charge;
creators["shadow cleave"] = &WarlockAiObjectContextInternal::shadow_cleave;
creators["shadowburn"] = &WarlockAiObjectContextInternal::shadowburn;
creators["shadowflame"] = &WarlockAiObjectContextInternal::shadowflame;
creators["immolation aura"] = &WarlockAiObjectContextInternal::immolation_aura;
creators["chaos bolt"] = &WarlockAiObjectContextInternal::chaos_bolt;
creators["soulshatter"] = &WarlockAiObjectContextInternal::soulshatter;
creators["searing pain"] = WarlockAiObjectContextInternal::searing_pain;
creators["shadow ward"] = &WarlockAiObjectContextInternal::shadow_ward;
}
private:
static Action* conflagrate(PlayerbotAI* botAI) { return new CastConflagrateAction(botAI); }
static Action* incinerate(PlayerbotAI* botAI) { return new CastIncinerateAction(botAI); }
static Action* immolate(PlayerbotAI* botAI) { return new CastImmolateAction(botAI); }
static Action* immolate_on_attacker(PlayerbotAI* botAI) { return new CastImmolateOnAttackerAction(botAI); }
static Action* fel_armor(PlayerbotAI* botAI) { return new CastFelArmorAction(botAI); }
static Action* demon_armor(PlayerbotAI* botAI) { return new CastDemonArmorAction(botAI); }
static Action* demon_skin(PlayerbotAI* botAI) { return new CastDemonSkinAction(botAI); }
static Action* soul_link(PlayerbotAI* botAI) { return new CastSoulLinkAction(botAI); }
static Action* create_healthstone(PlayerbotAI* botAI) { return new CastCreateHealthstoneAction(botAI); }
static Action* create_firestone(PlayerbotAI* botAI) { return new CastCreateFirestoneAction(botAI); }
static Action* create_spellstone(PlayerbotAI* botAI) { return new CastCreateSpellstoneAction(botAI); }
static Action* create_soulstone(PlayerbotAI* botAI) { return new CastCreateSoulstoneAction(botAI); }
static Action* firestone(PlayerbotAI* botAI) { return new UseSpellItemAction(botAI, "firestone", true); }
static Action* spellstone(PlayerbotAI* botAI) { return new UseSpellItemAction(botAI, "spellstone", true); }
static Action* soulstone_self(PlayerbotAI* botAI) { return new UseSoulstoneSelfAction(botAI); }
static Action* soulstone_master(PlayerbotAI* botAI) { return new UseSoulstoneMasterAction(botAI); }
static Action* soulstone_tank(PlayerbotAI* botAI) { return new UseSoulstoneTankAction(botAI); }
static Action* soulstone_healer(PlayerbotAI* botAI) { return new UseSoulstoneHealerAction(botAI); }
static Action* summon_voidwalker(PlayerbotAI* botAI) { return new CastSummonVoidwalkerAction(botAI); }
static Action* summon_felguard(PlayerbotAI* botAI) { return new CastSummonFelguardAction(botAI); }
static Action* summon_felhunter(PlayerbotAI* botAI) { return new CastSummonFelhunterAction(botAI); }
static Action* summon_imp(PlayerbotAI* botAI) { return new CastSummonImpAction(botAI); }
static Action* summon_succubus(PlayerbotAI* botAI) { return new CastSummonSuccubusAction(botAI); }
static Action* fel_domination(PlayerbotAI* botAI) { return new CastFelDominationAction(botAI); }
static Action* corruption(PlayerbotAI* botAI) { return new CastCorruptionAction(botAI); }
static Action* corruption_on_attacker(PlayerbotAI* botAI) { return new CastCorruptionOnAttackerAction(botAI); }
static Action* curse_of_agony(PlayerbotAI* botAI) { return new CastCurseOfAgonyAction(botAI); }
static Action* curse_of_agony_on_attacker(PlayerbotAI* botAI) { return new CastCurseOfAgonyOnAttackerAction(botAI); }
static Action* shadow_bolt(PlayerbotAI* botAI) { return new CastShadowBoltAction(botAI); }
static Action* drain_soul(PlayerbotAI* botAI) { return new CastDrainSoulAction(botAI); }
static Action* drain_mana(PlayerbotAI* botAI) { return new CastDrainManaAction(botAI); }
static Action* drain_life(PlayerbotAI* botAI) { return new CastDrainLifeAction(botAI); }
static Action* banish_on_cc(PlayerbotAI* botAI) { return new CastBanishOnCcAction(botAI); }
static Action* fear_on_cc(PlayerbotAI* botAI) { return new CastFearOnCcAction(botAI); }
static Action* spell_lock(PlayerbotAI* botAI) { return new CastSpellLockAction(botAI); }
static Action* devour_magic_purge(PlayerbotAI* botAI) { return new CastDevourMagicPurgeAction(botAI); }
static Action* devour_magic_cleanse(PlayerbotAI* botAI) { return new CastDevourMagicCleanseAction(botAI); }
static Action* seed_of_corruption(PlayerbotAI* botAI) { return new CastSeedOfCorruptionAction(botAI); }
static Action* seed_of_corruption_on_attacker(PlayerbotAI* botAI) { return new CastSeedOfCorruptionOnAttackerAction(botAI); }
static Action* rain_of_fire(PlayerbotAI* botAI) { return new CastRainOfFireAction(botAI); }
static Action* hellfire(PlayerbotAI* botAI) { return new CastHellfireAction(botAI); }
static Action* shadowfury(PlayerbotAI* botAI) { return new CastShadowfuryAction(botAI); }
static Action* life_tap(PlayerbotAI* botAI) { return new CastLifeTapAction(botAI); }
static Action* unstable_affliction(PlayerbotAI* ai) { return new CastUnstableAfflictionAction(ai); }
static Action* unstable_affliction_on_attacker(PlayerbotAI* ai) { return new CastUnstableAfflictionOnAttackerAction(ai); }
static Action* haunt(PlayerbotAI* ai) { return new CastHauntAction(ai); }
static Action* curse_of_the_elements(PlayerbotAI* ai) { return new CastCurseOfTheElementsAction(ai); }
static Action* demonic_empowerment(PlayerbotAI* ai) { return new CastDemonicEmpowermentAction(ai); }
static Action* metamorphosis(PlayerbotAI* ai) { return new CastMetamorphosisAction(ai); }
static Action* soul_fire(PlayerbotAI* ai) { return new CastSoulFireAction(ai); }
static Action* demon_charge(PlayerbotAI* ai) { return new DemonChargeAction(ai); }
static Action* shadow_cleave(PlayerbotAI* ai) { return new ShadowCleaveAction(ai); }
static Action* shadowburn(PlayerbotAI* ai) { return new CastShadowburnAction(ai); }
static Action* shadowflame(PlayerbotAI* botAI) { return new CastShadowflameAction(botAI); }
static Action* immolation_aura(PlayerbotAI* botAI) { return new CastImmolationAuraAction(botAI); }
static Action* chaos_bolt(PlayerbotAI* botAI) { return new CastChaosBoltAction(botAI); }
static Action* soulshatter(PlayerbotAI* botAI) { return new CastSoulshatterAction(botAI);}
static Action* searing_pain(PlayerbotAI* botAI) { return new CastSearingPainAction(botAI); }
static Action* shadow_ward(PlayerbotAI* botAI) { return new CastShadowWardAction(botAI); }
};
WarlockAiObjectContext::WarlockAiObjectContext(PlayerbotAI* botAI) : AiObjectContext(botAI)
{
strategyContexts.Add(new WarlockStrategyFactoryInternal());
strategyContexts.Add(new WarlockCombatStrategyFactoryInternal());
strategyContexts.Add(new NonCombatBuffStrategyFactoryInternal());
actionContexts.Add(new WarlockAiObjectContextInternal());
triggerContexts.Add(new WarlockTriggerFactoryInternal());
}