I re-implemented the pet strategies into the "general" strategy area of the WarlockAiObjectContext, and it worked!!! Finally! The issue before was they were under the "Buff" area of the aiobjectcontext, which can only have 1 active at any given time - this is why the soulstone strategy and the pet strategy were cancelling out each other. Now, pets are summoned via a non-combat strategy that is assigned with aifactory by spec!
Added range checks for running away if too close - The warlocks were happily standing in cleave range and dieing. Now, they will backpedal if too close to an enemy. I also added custom logic to check if in demonology form before backpedaling. I also removed shadow cleave, as the dps increase with negligible (0.1%) and it was causing errors in the actions, resulting in the warlock standing idle in combat.
Hello community,
This PR focuses on 4 things:
Recognizing the Warlock as a "ranged" bot, so they will follow ranged commands and strategies, in GenericWarlockStrategy.h:
uint32 GetType() const override { return CombatStrategy::GetType() | STRATEGY_TYPE_RANGED | STRATEGY_TYPE_DPS; }
Cleanup/deletion of the DpsWarlockStrategy.cpp and .h (no longer used or referenced anywhere)
Fixes soulstone logic so multiple Warlocks don't soulstone the same target, and don't try to soulstone a target that is too far away or out of line of sight (WarlockActions.cpp)
Moved summoning of pets to the main non-combat strategy inittriggers:
// Pet-summoning triggers based on spec
if (tab == 0) // Affliction
{
triggers.push_back(new TriggerNode("no pet", NextAction::array(0, new NextAction("summon felhunter", 29.0f), nullptr)));
}
else if (tab == 1) // Demonology
{
triggers.push_back(new TriggerNode("no pet", NextAction::array(0, new NextAction("summon felguard", 29.0f), nullptr)));
}
else if (tab == 2) // Destruction
{
triggers.push_back(new TriggerNode("no pet", NextAction::array(0, new NextAction("summon imp", 29.0f), nullptr)));
}
This is a complete overhaul of the warlock class, making 3 new strategies (affliction, demonology, and destruction), as well as finishing the warlock tank strategy (shadow ward and searing pain). It also includes a soulstone fix, where the bots can change who they soulstone based on the non-combat strategies you set for them. It also includes a self-resurrect action and trigger that allows the bots to resurrect using a soulstone or reincarnation. Many other skills were added to finish out the warlock skillset.