kadeshar 85c7009fe1
Codestyle fix (#1797)
Warning:
Dont change this PR as draft to make it testable


DONT REVIEW UNTIL Codestyle C++ workflow dont pass
2025-11-05 21:10:17 +01:00

42 lines
1.9 KiB
C++

#include "OculusStrategy.h"
#include "OculusMultipliers.h"
void WotlkDungeonOccStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
{
// Drakos the Interrogator
// TODO: May need work, TBA.
triggers.push_back(new TriggerNode("unstable sphere",
NextAction::array(0, new NextAction("avoid unstable sphere", ACTION_MOVE + 5), nullptr)));
// DRAKES
triggers.push_back(new TriggerNode("drake mount",
NextAction::array(0, new NextAction("mount drake", ACTION_RAID + 5), nullptr)));
triggers.push_back(new TriggerNode("drake dismount",
NextAction::array(0, new NextAction("dismount drake", ACTION_RAID + 5), nullptr)));
triggers.push_back(new TriggerNode("group flying",
NextAction::array(0, new NextAction("occ fly drake", ACTION_NORMAL + 1), nullptr)));
triggers.push_back(new TriggerNode("drake combat",
NextAction::array(0, new NextAction("occ drake attack", ACTION_NORMAL + 5), nullptr)));
// Varos Cloudstrider
// Seems to be no way to identify the marked cores, may need to hook boss AI..
// triggers.push_back(new TriggerNode("varos cloudstrider",
// NextAction::array(0, new NextAction("avoid energize cores", ACTION_RAID + 5), nullptr)));
// Mage-Lord Urom
triggers.push_back(new TriggerNode("arcane explosion",
NextAction::array(0, new NextAction("avoid arcane explosion", ACTION_MOVE + 5), nullptr)));
triggers.push_back(new TriggerNode("time bomb",
NextAction::array(0, new NextAction("time bomb spread", ACTION_MOVE + 4), nullptr)));
// Ley-Guardian Eregos
}
void WotlkDungeonOccStrategy::InitMultipliers(std::vector<Multiplier*> &multipliers)
{
multipliers.push_back(new MountingDrakeMultiplier(botAI));
multipliers.push_back(new OccFlyingMultiplier(botAI));
multipliers.push_back(new UromMultiplier(botAI));
multipliers.push_back(new EregosMultiplier(botAI));
}