#include "OculusStrategy.h" #include "OculusMultipliers.h" void WotlkDungeonOccStrategy::InitTriggers(std::vector &triggers) { // Drakos the Interrogator // TODO: May need work, TBA. triggers.push_back(new TriggerNode("unstable sphere", NextAction::array(0, new NextAction("avoid unstable sphere", ACTION_MOVE + 5), nullptr))); // DRAKES triggers.push_back(new TriggerNode("drake mount", NextAction::array(0, new NextAction("mount drake", ACTION_RAID + 5), nullptr))); triggers.push_back(new TriggerNode("drake dismount", NextAction::array(0, new NextAction("dismount drake", ACTION_RAID + 5), nullptr))); triggers.push_back(new TriggerNode("group flying", NextAction::array(0, new NextAction("occ fly drake", ACTION_NORMAL + 1), nullptr))); triggers.push_back(new TriggerNode("drake combat", NextAction::array(0, new NextAction("occ drake attack", ACTION_NORMAL + 5), nullptr))); // Varos Cloudstrider // Seems to be no way to identify the marked cores, may need to hook boss AI.. // triggers.push_back(new TriggerNode("varos cloudstrider", // NextAction::array(0, new NextAction("avoid energize cores", ACTION_RAID + 5), nullptr))); // Mage-Lord Urom triggers.push_back(new TriggerNode("arcane explosion", NextAction::array(0, new NextAction("avoid arcane explosion", ACTION_MOVE + 5), nullptr))); triggers.push_back(new TriggerNode("time bomb", NextAction::array(0, new NextAction("time bomb spread", ACTION_MOVE + 4), nullptr))); // Ley-Guardian Eregos } void WotlkDungeonOccStrategy::InitMultipliers(std::vector &multipliers) { multipliers.push_back(new MountingDrakeMultiplier(botAI)); multipliers.push_back(new OccFlyingMultiplier(botAI)); multipliers.push_back(new UromMultiplier(botAI)); multipliers.push_back(new EregosMultiplier(botAI)); }