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18 lines
491 B
C++
18 lines
491 B
C++
#ifndef _PLAYERBOT_RAIDMCSTRATEGY_H
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#define _PLAYERBOT_RAIDMCSTRATEGY_H
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#include "AiObjectContext.h"
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#include "Multiplier.h"
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#include "Strategy.h"
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class RaidMcStrategy : public Strategy
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{
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public:
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RaidMcStrategy(PlayerbotAI* ai) : Strategy(ai) {}
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virtual std::string const getName() override { return "mc"; }
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virtual void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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// virtual void InitMultipliers(std::vector<Multiplier*> &multipliers) override;
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};
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#endif
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