18 lines
491 B
C++

#ifndef _PLAYERBOT_RAIDMCSTRATEGY_H
#define _PLAYERBOT_RAIDMCSTRATEGY_H
#include "AiObjectContext.h"
#include "Multiplier.h"
#include "Strategy.h"
class RaidMcStrategy : public Strategy
{
public:
RaidMcStrategy(PlayerbotAI* ai) : Strategy(ai) {}
virtual std::string const getName() override { return "mc"; }
virtual void InitTriggers(std::vector<TriggerNode*>& triggers) override;
// virtual void InitMultipliers(std::vector<Multiplier*> &multipliers) override;
};
#endif