#ifndef _PLAYERBOT_RAIDMCSTRATEGY_H #define _PLAYERBOT_RAIDMCSTRATEGY_H #include "AiObjectContext.h" #include "Multiplier.h" #include "Strategy.h" class RaidMcStrategy : public Strategy { public: RaidMcStrategy(PlayerbotAI* ai) : Strategy(ai) {} virtual std::string const getName() override { return "mc"; } virtual void InitTriggers(std::vector& triggers) override; // virtual void InitMultipliers(std::vector &multipliers) override; }; #endif