mod-playerbots/src/Db/PlayerbotRepository.h
bashermens 13fff46fa0
Improper singletons migration to clean Meyer's singletons (cherry-pick) (#2082)
# Pull Request

- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )

Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---

## Complexity & Impact

- Does this change add new decision branches?
    - [x] No
    - [ ] Yes (**explain below**)

- Does this change increase per-bot or per-tick processing?
    - [x] No
    - [ ] Yes (**describe and justify impact**)

- Could this logic scale poorly under load?
    - [x] No
    - [ ] Yes (**explain why**)

---

## Defaults & Configuration

- Does this change modify default bot behavior?
    - [x] No
    - [ ] Yes (**explain why**)

---

## AI Assistance

- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
    - [x] No
    - [ ] Yes (**explain below**)
---

## Final Checklist

- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed

---

## Notes for Reviewers

Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.

---------

Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
2026-01-30 21:49:37 +01:00

44 lines
1.2 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_PLAYERBOTREPOSITORY_H
#define _PLAYERBOT_PLAYERBOTREPOSITORY_H
#include <cstdint>
#include <string>
#include <vector>
#include "PlayerbotAI.h"
class PlayerbotRepository
{
public:
static PlayerbotRepository& instance()
{
static PlayerbotRepository instance;
return instance;
}
void Save(PlayerbotAI* botAI);
void Load(PlayerbotAI* botAI);
void Reset(PlayerbotAI* botAI);
private:
PlayerbotRepository() = default;
~PlayerbotRepository() = default;
PlayerbotRepository(const PlayerbotRepository&) = delete;
PlayerbotRepository& operator=(const PlayerbotRepository&) = delete;
PlayerbotRepository(PlayerbotRepository&&) = delete;
PlayerbotRepository& operator=(PlayerbotRepository&&) = delete;
void SaveValue(uint32_t guid, std::string const key, std::string const value);
std::string const FormatStrategies(std::string const type, std::vector<std::string> strategies);
};
#endif