/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_PLAYERBOTREPOSITORY_H #define _PLAYERBOT_PLAYERBOTREPOSITORY_H #include #include #include #include "PlayerbotAI.h" class PlayerbotRepository { public: static PlayerbotRepository& instance() { static PlayerbotRepository instance; return instance; } void Save(PlayerbotAI* botAI); void Load(PlayerbotAI* botAI); void Reset(PlayerbotAI* botAI); private: PlayerbotRepository() = default; ~PlayerbotRepository() = default; PlayerbotRepository(const PlayerbotRepository&) = delete; PlayerbotRepository& operator=(const PlayerbotRepository&) = delete; PlayerbotRepository(PlayerbotRepository&&) = delete; PlayerbotRepository& operator=(PlayerbotRepository&&) = delete; void SaveValue(uint32_t guid, std::string const key, std::string const value); std::string const FormatStrategies(std::string const type, std::vector strategies); }; #endif