mod-playerbots/src/Ai/World/Rpg/Strategy/NewRpgStrategy.h

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C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_NEWRPGSTRATEGY_H
#define _PLAYERBOT_NEWRPGSTRATEGY_H
#include "Strategy.h"
#include "TravelMgr.h"
#include "NewRpgInfo.h"
class PlayerbotAI;
class NewRpgDoQuestMultiplier : public Multiplier
{
public:
NewRpgDoQuestMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "new rpg do quest") {}
float GetValue(Action* action) override;
};
class NewRpgStrategy : public Strategy
{
public:
NewRpgStrategy(PlayerbotAI* botAI);
std::string const getName() override { return "new rpg"; }
std::vector<NextAction> getDefaultActions() override;
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
void InitMultipliers(std::vector<Multiplier*>& multipliers) override;
};
#endif