/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_NEWRPGSTRATEGY_H #define _PLAYERBOT_NEWRPGSTRATEGY_H #include "Strategy.h" #include "TravelMgr.h" #include "NewRpgInfo.h" class PlayerbotAI; class NewRpgDoQuestMultiplier : public Multiplier { public: NewRpgDoQuestMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "new rpg do quest") {} float GetValue(Action* action) override; }; class NewRpgStrategy : public Strategy { public: NewRpgStrategy(PlayerbotAI* botAI); std::string const getName() override { return "new rpg"; } std::vector getDefaultActions() override; void InitTriggers(std::vector& triggers) override; void InitMultipliers(std::vector& multipliers) override; }; #endif