691 Commits

Author SHA1 Message Date
Revision
a5120c0a7c
Fix spacing issue and removed unnecessary spaces (#1684)
* Fix spacing issue and removed unnecessary spaces

* Added spaces where suggested
2025-09-30 15:25:53 +02:00
bash
0cc15411c1
license update (#1674) 2025-09-30 15:19:44 +02:00
kadeshar
a19604024e
Merge pull request #1662 from gacuna89/patch-2
Fix: Prevent bots from eating and drinking while mounted
2025-09-29 21:46:07 +02:00
bash
972e2604ce
Update NonCombatActions.cpp
This is better, even though aura check is tiny more expensive then most. Placing them into isUseful() is kinda confusing.
2025-09-29 00:14:28 +02:00
bash
aaa9e1a42c
Placed cheap checks in isPossible() more expensive in isUseful()
combat en mounted are both HasUnitFlag checks, which are cheap calls to make.
2025-09-29 00:06:56 +02:00
bash
df77668b4b
Review 2025-09-28 20:37:01 +02:00
kadeshar
873767db7c
Merge pull request #1670 from icemansparks/fix-mount-state-logic
FIX: Allow following master's mount state regardless of group leader
2025-09-28 20:06:53 +02:00
privatecore
30bd58be67
Fix wrong PlayerbotAI parameter name passed to the constructor (#1672) 2025-09-28 13:42:03 +02:00
kadeshar
c20fb34470
- Added method to get translation bot text or default (#1678) 2025-09-28 13:39:59 +02:00
avirar
23d9931f65
Resolved crash in BGStatusAction (#1656)
* Prevent race condition and server crash

* Updated other direct packet handling lines to queue packets instead
2025-09-28 00:01:24 +02:00
bash
ec4ab34f94
Update NonCombatActions.cpp
Expensive checks last.
2025-09-27 23:31:16 +02:00
bash
62e2ca247a
formatting 2025-09-27 23:28:48 +02:00
bash
d9b57fcfd4
Updated the locations of the checks, also added the checks as additional gatekeeper of the execute. 2025-09-27 23:26:29 +02:00
bash
e042e3b12b
Added shapeshift 2025-09-27 22:55:52 +02:00
Tecc
b9dbfe9646 fix: Allow following master's mount state regardless of group leader in CheckMountStateAction 2025-09-27 22:50:14 +02:00
bash
3228667121
Merge branch 'master' into patch-2 2025-09-27 22:40:39 +02:00
Gonzalo
f23b2ea2f6
fix: Optimize DrinkAction to check mana in isUseful instead of Execute (#1666)
* fix: Optimize DrinkAction to check mana in isUseful instead of Execute

- Move HasManaValue check from Execute to isUseful for better performance
- Prevents non-mana classes from executing drink actions unnecessarily
- Improves AI efficiency by early filtering in isUseful method

Addresses reviewer feedback about HasManaValue usage optimization

* Update NonCombatActions.cpp

---------

Co-authored-by: bash <31279994+hermensbas@users.noreply.github.com>
2025-09-27 13:06:16 +02:00
Gonzalo
f26c4e99f6
Fix: Prevent bots from eating and drinking while mounted
This change modifies the `DrinkAction::Execute()` and `EatAction::Execute()` functions in `src/strategy/actions/NonCombatActions.cpp`.

Previously, playerbots could attempt to eat food or drink water while mounted, which is not possible in the game and creates unrealistic behavior.

This fix adds mount state checks to both actions:
1. `DrinkAction::Execute()` now checks `bot->IsMounted()` and returns false if mounted
2. `EatAction::Execute()` now checks `bot->IsMounted()` and returns false if mounted

This prevents bots from attempting to consume food or drinks while mounted, improving bot behavior realism and preventing unnecessary action attempts that would fail anyway.
2025-09-25 18:26:28 -03:00
Alex Dcnh
fc69dd5ddd
FIX Random Bot Guilds not initialising random emblem, colors, etc #1636 (#1650)
* FIX Random Bot Guilds not initialising random emblem, colors, etc #1636

FIX Random Bot Guilds not initialising random emblem, colors, etc #1636

* Update RandomPlayerbotFactory.cpp

* Add sql patch an remove FixEmptyGuildEmblems() function
2025-09-25 21:42:34 +02:00
Revision
fcb956ec1b Removed unnecessary spaces 2025-09-19 22:43:50 +02:00
Revision
ace813516d Replaced tabs with spaces 2025-09-19 21:00:09 +02:00
Alex Dcnh
e175eb1178
Paladin buff logic: Sanctuary+Kings synergy, role-aware targeting, safer Greater buffs (#1603)
* Paladin buff logic: Sanctuary+Kings synergy, role-aware targeting, safer Greater buffs

* Update PaladinActions.cpp

* Update PaladinActions.cpp

* All configs should be implement into PlayerbotAIConfig and sPlayerbotAIConfig used in code

* added: prayer of fortitude

* Magic number removed

* Update PaladinActions.cpp

* Update PaladinActions.cpp

* Update PaladinActions.cpp

* Update PaladinActions.cpp

* Update PaladinActions.cpp

* Add patch for solo paladin in group

* Correction review

* Update PaladinActions.cpp

* Add harcoded text to DB
2025-09-18 19:52:26 +02:00
Spargel
907f1aff61
Refactor GossipHelloAction with overload (#1628)
* Add overload for GossipHelloAction

* Refactor GossipHelloAction
2025-09-16 20:20:48 +02:00
kadeshar
21de08baab
Fixed cross faction guilds not allowed by config (#1631)
* - Fixed cross faction guilds not allowed by config

* - Fixed doubled method bug

* - Restored deleted method
2025-09-14 10:51:18 +02:00
Yunfan Li
f5f4f32799 Sell item packet opcode 2025-09-11 20:43:57 +08:00
Yunfan Li
11b96b51b7
Core update item packets (#1624) 2025-09-11 13:43:13 +08:00
kadeshar
bc737ecc68
- Changed standalone config on cheat (#1585)
- Changed drink condition
2025-08-26 18:28:42 +02:00
kadeshar
77c2354c3f
Yogg-Saron strategy (#1565)
* - wip

* - Added Yogg-Saron strategy

* - Added Yogg-Saron sanity strategy

* - WIP

* - WIP

* - WIP

* - WIP

* - Added Yogg-Saron strategy

* - code refactoring

* - Code fix after pr
2025-08-18 12:02:19 +02:00
bash
b369b1f9ae
MoveToTravelTargetAction prevent delay when in combat (#1558) 2025-08-18 02:38:06 +02:00
ThePenguinMan96
86dbf54584
Merge branch 'liyunfan1223:master' into Tame-Chat-Action-/-Pet-Chat-Action-(stances/commands) 2025-08-09 09:51:27 -07:00
Yunfan Li
a307eb2f08
VisitAllObjects to VisitObjects (sync with acore) (#1513) 2025-08-09 19:17:33 +08:00
ThePenguinMan96
ab345b8847 Changes requested
I fixed what was requested of me. Built it, tested it - all functions are working.
2025-08-04 17:55:29 -07:00
ThePenguinMan96
683c6e39e4
Merge branch 'liyunfan1223:master' into Tame-Chat-Action-/-Pet-Chat-Action-(stances/commands) 2025-08-04 17:06:47 -07:00
brighton-chi
a6c07ca16d
Improve attackaction failure message system (#1498) 2025-08-03 23:12:33 +02:00
ThePenguinMan96
548746c25f Revert "Update ChatActionContext.h"
This reverts commit f7e64589e8a4c7b8587cfd512bb0afec4d913f03.
2025-08-01 23:55:25 -07:00
ThePenguinMan96
f7e64589e8
Update ChatActionContext.h 2025-08-01 23:54:12 -07:00
ThePenguinMan96
8545225923
Merge branch 'master' into Tame-Chat-Action-/-Pet-Chat-Action-(stances/commands) 2025-08-01 23:30:23 -07:00
Keleborn
a1dd6f6fc5
New roll for item action (#1482)
* New roll for item action

* Add general roll command as well.

* Update ChatCommandHandlerStrategy.cpp

Add accidental removal of glyph equip

---------

Co-authored-by: bash <31279994+hermensbas@users.noreply.github.com>
2025-08-01 21:44:52 +02:00
brighton-chi
938872564a
Revise bot logic for initializing and using consumables (#1483)
Bots will now add level- and spec-appropriate oils and stones when maintaining and, with respect to randombots, leveling. All bots (other than those with class-specific temporary weapon enchants) will apply oils and stones to their weapons. General clean-ups to associated code were made.
2025-08-01 19:28:13 +02:00
kadeshar
65a3bf481c
- Added generic boss shadow aura trigger and action (#1480)
- Added automatic aura for General Vezax and Yogg-Saron
- Added support for all rank for boss aura triggers
2025-08-01 21:31:44 +08:00
ThePenguinMan96
ffc96b664e Turning off Spirit Wolf Leap
I had to add an exception to turn off autocasting for the Spirit Wolf Leap - they were still leaping into battle despite their stance.
2025-08-01 01:35:11 -07:00
ThePenguinMan96
aa6f8153a1 Tame Chat Action / Pet Chat Action (stances/commands)
Hello everyone,

I am on a quest to make bot's pets completely functional, focuses on solving issues #1351 , #1230 , and #1137 . This PR achieves the following:

1. Changes the current "pet" chat command to "tame", which is more intuitive that only hunters can use it. The modes are "tame name (name)", "tame id (id)", "tame family (family)", "tame rename (new name)", and "tame abandon". Tame abandon is new - it simply abandons the current pet. Also, now, if you type in "tame family" by itself, it will list the available families. See pictures below for examples.
2. Added new "pet" chat command, with the following modes: "pet passive", "pet aggressive", "pet defensive", "pet stance" (shows current pet stance), "pet attack", "pet follow", and "pet stay". Previously, the pet's stance was not changeable, and there were some less than desired effects from summonable pets - see the issues above.
3. New config option: AiPlayerbot.DefaultPetStance, which changes the stance that all bot's pets are summoned as. This makes sure when feral spirits or treants are summoned by shamans and druids, they are immediately set to this configured stance. Set as 1 as default, which is defensive. (0 = Passive, 1 = Defensive, 2 = Aggressive)
4. New config option: AiPlayerbot.PetChatCommandDebug, which enables debug messages for the "pet" chat command. By default it is set to 0, which is disabled, but if you would like to see when pet's stances are changed, or when you tell the pet to attack/follow/stay, and when pet spells are auto-toggled, this is an option. I made this for myself mainly to test the command - if anyone notices any wierd pet behavior, this will be an option to help them report it as well.
5. Modified FollowActions to not constantly execute the petfollow action, overriding any stay or attack commands issued.
6. Modified GenericActions to have TogglePetSpellAutoCastAction optionally log when spells are toggled based on AiPlayerbot.PetChatCommandDebug.
7. Modified PetAttackAction to not attack if the pet is set to passive, and not override the pet's stance to passive every time it was executed.
8. Modified CombatStrategy.cpp to not constantly issue the petattack command, respecting the "pet stay" and "pet follow" commands. Pets will still automatically attack the enemy if set to aggressive or defensive.
9. Warlocks, Priests, Hunters, Shamans, Mages, Druids, and DKs (all classes that have summons): Added a "new pet" trigger that executes the "set pet stance" action. The "new pet" trigger happens only once, upon summoning a pet. It sets the pet's stance from AiPlayerbot.DefaultPetStance's value.
2025-08-01 01:18:16 -07:00
kadeshar
989b48f491
Merge pull request #1477 from ThePenguinMan96/Channel-Cancel-checks-for-Channeled-AOE-DPS-Spells
Channel Cancel checks for Channeled AOE DPS Spells
2025-07-31 21:25:53 +02:00
EricksOliveira
b7b8c60d17
Fix 2025-07-28 12:12:53 -03:00
EricksOliveira
e5f1446b9f
. 2025-07-28 12:05:22 -03:00
EricksOliveira
e92029dd6e
The bot immediately moves to a new position if the target is lost by LoS even during the cast. 2025-07-28 11:48:15 -03:00
EricksOliveira
b8c0a54f92
.. 2025-07-28 09:03:20 -03:00
EricksOliveira
18d1821dab
Fix 2025-07-28 08:57:19 -03:00
EricksOliveira
8a8571c54f
. 2025-07-28 08:45:20 -03:00
EricksOliveira
21bcbece7a
Improve Bot Repositioning Based on Line of Sight and Vertical Distance
This update enhances bot behavior by adding a check for both line of sight (LoS) and significant vertical height differences between the bot and its target. If the bot cannot see its target or if the height difference exceeds 5.0f, it calculates a valid path and moves closer to regain visibility and combat effectiveness. This resolves cases where bots would previously stand still when enemies jumped from elevated terrain or were behind obstacles.
2025-07-28 08:36:28 -03:00