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MoveToTravelTargetAction prevent delay when in combat (#1558)
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@ -18,7 +18,7 @@ bool MoveToTravelTargetAction::Execute(Event event)
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WorldLocation location = *target->getPosition();
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Group* group = bot->GetGroup();
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if (group && !urand(0, 1) && bot == botAI->GetGroupMaster())
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if (group && !urand(0, 1) && bot == botAI->GetGroupMaster() && !bot->IsInCombat())
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{
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for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
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{
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