2712 Commits

Author SHA1 Message Date
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694ba0c64c fix(Core/Travel): Restore probe-first short-circuit in GetFullPath — AC-side workaround for cave-interior destinations the graph misses 2026-05-31 00:42:19 +02:00
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14ac3a39b0 debug(Core/Movement): Telemetry whisper showing path tail coords vs bot vs dest 2026-05-31 00:41:20 +02:00
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4fab2e4fe6 fix(Core/Travel): GetNodeRoute parity — group-min gold accounting + hearthstone cost formula 2026-05-31 00:38:09 +02:00
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e2bcf9683b fix(Core/Travel): Include Transport.h in TravelNode.cpp for GetEntry() call 2026-05-31 00:32:07 +02:00
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14c7de977a refactor(Core/Movement): Drop no-progress guard now that probe + zone + validation fixes prevent the oscillation it was masking 2026-05-31 00:28:26 +02:00
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0682817b42 fix(Core/Movement): HandleSpecialMovement parity — portal spell-effect check, mount-flying refuse, area-trigger orientation, transport board throttle, teleport failure clears lastPath 2026-05-31 00:26:30 +02:00
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69dd655b96 fix(Core/Travel): Restructure GetFullPath to mirror reference: drop probe short-circuit, add per-candidate validation + bad-node tracking + transport early-return + hearthstone fallback 2026-05-31 00:21:51 +02:00
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0cbee1621d fix(Core/Travel): Map-wide node scan in GetFullPath candidate pick (was zone-restricted) 2026-05-31 00:18:53 +02:00
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8efe3a4321 fix(Core/Travel): Tighten GetFullPath probe gate so graph routing wins when probe misses 2026-05-31 00:10:39 +02:00
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1c9fd126ba fix(Core/Movement): No-progress guard in MoveFarTo to break stuck oscillation near unreachable targets 2026-05-31 00:08:39 +02:00
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1c12d8ff3e fix(Core/Travel): Hoist AiObjectContext* context in GetNodeRoute so PortalNode injection blocks see it 2026-05-31 00:03:45 +02:00
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ea69b56829 fix(Core/Travel): Declare AiObjectContext* context in ClipPath for AI_VALUE macro 2026-05-31 00:02:30 +02:00
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35d00b499e fix(Core/Travel): Re-add PathNodeType::NODE_TELEPORT now that BuildPath emits + handler consumes 2026-05-30 23:56:32 +02:00
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8844a775f4 fix(Core/Movement): ResolveMovePath takes WorldPosition by value (distance() not const-safe) 2026-05-30 23:55:23 +02:00
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77feb8ea56 fix(Core/Travel): Re-add TravelNodePathType::teleportSpell now that PortalNode emits it 2026-05-30 23:52:43 +02:00
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2110529b6b fix(Core/Movement): Align Follow IsSafe/bounding-radius + ChaseTo emote clear + IsSitState->IsStandState normalization + MoveNear bounding radius 2026-05-30 23:47:52 +02:00
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bdc11b07b3 feat(Core/Travel): Inject hearthstone + mage teleport spells into A* via PortalNode 2026-05-30 23:39:31 +02:00
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f8f3de001b feat(Core/Travel): Emit NODE_TELEPORT for teleport-spell edges; add HandleSpecialMovement consumer 2026-05-30 23:29:51 +02:00
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a24e1b033c feat(Core/Travel): Port TravelPath::ClipPath; call from MoveFarTo, drop inline clip 2026-05-30 23:28:02 +02:00
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8a3a91070b fix(Core/Movement): Force graph routing for vertical moves on map 609 (Ebon Hold) 2026-05-30 23:20:40 +02:00
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3bbe51c232 refactor(Core/Movement): Drop unused lastMoveTo* fields + std::future scratch 2026-05-30 23:17:27 +02:00
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990e2f2016 refactor(Core/Movement): Drop redundant prefix-trim + setPath in DispatchPathPoints 2026-05-30 23:13:32 +02:00
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2b50205e2a fix(Core/Movement): Skip walk dispatch when bot is on transport without special segment 2026-05-30 23:09:09 +02:00
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82e7958d2c fix(Core/Movement): Align WaitForTransport + HandleSpecialMovement disembark 2026-05-30 23:06:13 +02:00
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cf0bdf13fc refactor(Core/Movement): Rename stale TravelPlan:* labels + drop unused lastdelayTime 2026-05-30 23:01:50 +02:00
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3952ebff6e refactor(Core/Travel): Drop TravelPlan struct; GetFullPath returns TravelPath 2026-05-30 22:56:48 +02:00
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7ab57c184e refactor(Core/Movement): Drop dead ExecuteTravelPlan + LaunchWalkSpline + MoveToSpline + GetTravelPlan + RefineWalkPoints 2026-05-30 22:53:23 +02:00
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db87416f04 refactor(Core/Movement): Drop dead StartTravelPlan + UpdateTravelPlan + debug node lookup 2026-05-30 22:49:47 +02:00
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8b87ab091f refactor(Core/Movement): Rewrite MoveFarTo to use ResolveMovePath + HandleSpecialMovement 2026-05-30 22:47:55 +02:00
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05cf5a7702 feat(Core/Movement): Add HandleSpecialMovement + WaitForTransport 2026-05-30 22:43:04 +02:00
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35a30cdbef feat(Core/Movement): Add MovementAction::ResolveMovePath unified resolver 2026-05-30 22:38:47 +02:00
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c55f554bb4 feat(Core/Movement): Add LastMovement::lastTransportEntry for transport-resume gate 2026-05-30 22:05:06 +02:00
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d26ac742bb feat(Core/Travel): Port UpcommingSpecialMovement + getNextPoint helpers 2026-05-30 21:59:08 +02:00
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c1285bb0ae feat(Core/Travel): Add WorldPosition::projectOnSegment for path-progress checks 2026-05-30 21:52:35 +02:00
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77c5c6d8cd feat(Core/Travel): Port TravelPath::cutTo for upcoming special-movement handling 2026-05-30 21:41:34 +02:00
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0c9131692c refactor(Core/Movement): Align MoveFarTo preamble + drop spline-plan throttle 2026-05-30 21:28:48 +02:00
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1601d6a514 refactor(Core/Movement): Drop IsWaitingForLastMove throttle 2026-05-30 21:07:36 +02:00
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dd05767dcc fix(Core/Movement): Bypass stale lastMove gate when bot stopped + loosen probe short-circuit 2026-05-30 20:56:05 +02:00
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7278a3bfcb refactor(Conf): Hardcode master-walk-pace distance to 5y, drop config 2026-05-30 20:29:01 +02:00
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ecbf3fdec2 fix(Conf): Add missing AiPlayerbot.WalkDistance to playerbots.conf.dist 2026-05-30 20:26:05 +02:00
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01ea88624a fix(Core/Travel): Batch NODE_PREPATH into the walk-spline dispatch so per-tick re-resolve actually moves the bot 2026-05-30 20:22:27 +02:00
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02844dffd4 fix(Core/RPG): Drop per-tick travelplan whisper to silence spam 2026-05-30 20:18:59 +02:00
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2597880d38 fix(Core/Travel): Pass GAMEOBJECT_TYPE_SPELLCASTER to GetGameObjectIfCanInteractWith 2026-05-30 20:07:51 +02:00
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f4d308b684 refactor(Core/Travel): Remove dead spline-progress tracking and unused NODE_TELEPORT path 2026-05-30 19:56:41 +02:00
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a0e21d9f38 feat(Core/Travel): Re-enable area-trigger, static-portal, and teleport-spell nodes 2026-05-30 19:34:04 +02:00
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ed9e7227fb feat(Core/Travel): K-nearest node search, cropPathTo reuse, cross-map pathToEnd 2026-05-30 19:20:25 +02:00
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72d9ecabb9 fix(Core/Travel): mmap-path startPath and endPath in GetFullPath 2026-05-30 19:05:00 +02:00
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d9a8ac3a2a feat(Core/Travel): Exclude area-trigger, static-portal, teleport-spell path types from PR 2026-05-30 18:57:42 +02:00
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8cb54416bf fix(Core/RPG): Per-tick re-resolve travel plan instead of advancing cached plan 2026-05-30 18:38:22 +02:00
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558e9ee1e1 feat(Core/Travel): Handle NODE_TELEPORT (hearthstone) and NODE_AREA_TRIGGER 2026-05-30 18:27:52 +02:00