2697 Commits

Author SHA1 Message Date
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665f2a3e56 feat(Core/Movement): Add MovementAction::ResolveMovePath unified resolver 2026-06-05 09:56:45 +02:00
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bf5d4cf047 feat(Core/Movement): Add LastMovement::lastTransportEntry for transport-resume gate 2026-06-05 09:56:45 +02:00
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dcecb6844f feat(Core/Travel): Port UpcommingSpecialMovement + getNextPoint helpers 2026-06-05 09:56:45 +02:00
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78ae50d3ba feat(Core/Travel): Add WorldPosition::projectOnSegment for path-progress checks 2026-06-05 09:56:45 +02:00
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052b8de95c feat(Core/Travel): Port TravelPath::cutTo for upcoming special-movement handling 2026-06-05 09:56:45 +02:00
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13b10e5d20 refactor(Core/Movement): Align MoveFarTo preamble + drop spline-plan throttle 2026-06-05 09:56:45 +02:00
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2f00af0352 refactor(Core/Movement): Drop IsWaitingForLastMove throttle 2026-06-05 09:56:45 +02:00
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d85d0aabbc fix(Core/Movement): Bypass stale lastMove gate when bot stopped + loosen probe short-circuit 2026-06-05 09:56:45 +02:00
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7fcdc5d75b refactor(Conf): Hardcode master-walk-pace distance to 5y, drop config 2026-06-05 09:56:45 +02:00
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5436bb11c5 fix(Conf): Add missing AiPlayerbot.WalkDistance to playerbots.conf.dist 2026-06-05 09:56:45 +02:00
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6ce047ab6a fix(Core/Travel): Batch NODE_PREPATH into the walk-spline dispatch so per-tick re-resolve actually moves the bot 2026-06-05 09:56:45 +02:00
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270689bc22 fix(Core/RPG): Drop per-tick travelplan whisper to silence spam 2026-06-05 09:56:45 +02:00
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df77ea730d fix(Core/Travel): Pass GAMEOBJECT_TYPE_SPELLCASTER to GetGameObjectIfCanInteractWith 2026-06-05 09:56:45 +02:00
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e57dcf50c5 refactor(Core/Travel): Remove dead spline-progress tracking and unused NODE_TELEPORT path 2026-06-05 09:56:45 +02:00
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f328f455ca feat(Core/Travel): Re-enable area-trigger, static-portal, and teleport-spell nodes 2026-06-05 09:56:45 +02:00
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e7870afbd9 feat(Core/Travel): K-nearest node search, cropPathTo reuse, cross-map pathToEnd 2026-06-05 09:56:45 +02:00
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f85e6568d0 fix(Core/Travel): mmap-path startPath and endPath in GetFullPath 2026-06-05 09:56:45 +02:00
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c0e41e6ce1 feat(Core/Travel): Exclude area-trigger, static-portal, teleport-spell path types from PR 2026-06-05 09:56:45 +02:00
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905f550ca1 fix(Core/RPG): Per-tick re-resolve travel plan instead of advancing cached plan 2026-06-05 09:56:45 +02:00
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7ac501adb0 feat(Core/Travel): Handle NODE_TELEPORT (hearthstone) and NODE_AREA_TRIGGER 2026-06-05 09:56:45 +02:00
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ec6e412f35 fix(Core/Movement): ChaseTo tries mmap path before MoveChase 2026-06-05 09:56:45 +02:00
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f656c3d9ef fix(Core/RPG): Use GetNearPoint and followAngle in MoveWorldObjectTo, bump travel-node threshold to sightDistance 2026-06-05 09:56:44 +02:00
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65bf6a0dff fix(Core/Travel): Soft-bias STEEP at regen PathGenerator sites 2026-06-05 09:56:44 +02:00
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a460886c1c Revert "fix(Core/RPG): Drop chained probe and waypoint dispatch in MoveFarTo"
This reverts commit 3384fa4fcfdc8e394653f4604f7de97cf7da9571.
2026-06-05 09:56:44 +02:00
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bf67e9fb6b fix(Core/RPG): Drop chained probe and waypoint dispatch in MoveFarTo 2026-06-05 09:56:44 +02:00
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e0d10bb8e9 fix(Core/RPG): Align MoveFarTo, MoveWorldObjectTo, MoveRandomNear with cmangos 2026-06-05 09:56:44 +02:00
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6cd95d8f53 fix(Core/RPG): Scope do-quest yield-to-grind to current objective only 2026-06-05 09:56:44 +02:00
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721f81a119 fix(Core/RPG): Drop over-strict MoveFarTo and MoveWorldObjectTo guards 2026-06-05 09:56:44 +02:00
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f868b6f96b fix(Core/RPG): Require LOS from candidate to GO in MoveWorldObjectTo 2026-06-05 09:56:44 +02:00
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4295f484a8 fix(Core/Loot): Drop hostiles-in-sight gate on loot-available trigger 2026-06-05 09:56:44 +02:00
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f5cd75e336 refactor(Core/Movement): Drop redundant bot filter setters at PathGenerator sites 2026-06-05 09:56:44 +02:00
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a6d691e6a7 refactor(Core/Movement): Rename SetAreaCost calls to SetNavTerrainCost 2026-06-05 09:56:44 +02:00
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2a8bd23272 fix(Core/Movement): Apply bot filter setters at all PathGenerator construction sites 2026-06-05 09:56:44 +02:00
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9d3ecbab88 fix(Core/Travel): Apply NAV_WATER cost bias on regen PathGenerator 2026-06-05 09:56:44 +02:00
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326f962bd7 fix(Core/Travel): Exclude NAV_GROUND_STEEP on regen PathGenerator 2026-06-05 09:56:44 +02:00
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6d6ad2412d fix(Core/Travel): Hoist portal/transport cheat above 2-point reject 2026-06-05 09:56:44 +02:00
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3d7e43c1a2 fix(Core/Travel): Match cmangos buildPath stitching, drop 75y guard 2026-06-05 09:56:44 +02:00
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e3b24aadd9 fix(Core/Travel): Preserve walk paths from taxi-path overwrite 2026-06-05 09:56:44 +02:00
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7bbcc62797 chore(Core/Travel): Warn admins to shutdown after generatenode 2026-06-05 09:56:44 +02:00
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39927925e4 fix(Core/Travel): Skip 5y dedup when loading nodes from DB 2026-06-05 09:56:44 +02:00
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f9cf3c67ac chore(DB/Travel): Temporarily disable Aldrassil ramp anchors 2026-06-05 09:56:44 +02:00
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9bd76103f2 fix(Core/Travel): Drop 2-point check, keep last-segment teleport guard 2026-06-05 09:56:44 +02:00
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7a9d5cd73d fix(Core/Travel): Reject paths with >75y final-segment teleport jumps 2026-06-05 09:56:44 +02:00
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2d83396c59 fix(Core/Travel): Reject 2-point BuildShortcut paths between non-adjacent nodes 2026-06-05 09:56:44 +02:00
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537d7b0284 chore(Core/Travel): Bump 2-point shortcut threshold to 75y 2026-06-05 09:56:44 +02:00
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8a5b6d455c fix(Core/Travel): Reject 2-point BuildShortcut teleports in chained probe 2026-06-05 09:56:44 +02:00
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b1dde93827 Revert non-progress chained-probe detection (broke valid paths) 2026-06-05 09:56:44 +02:00
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5cf7a2e0db fix(Core/Travel): Loosen chained-probe non-progress threshold 2026-06-05 09:56:44 +02:00
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cb2fae7628 fix(Core/Travel): Bail chained probe on non-progress oscillation 2026-06-05 09:56:44 +02:00
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0d7b7bb1da fix(Core/Travel): Chunk all saveNodeStore phases (deletes, nodes, links) 2026-06-05 09:56:44 +02:00