bash
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61067a302e
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feat(Core/RPG): Per-spawn destination pattern for incomplete quests (drops POI roam)
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2026-06-01 00:22:00 +02:00 |
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bash
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5ffd2ad89c
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refactor(Core/RPG): Retry counter + give-up state replaces MoveRandomNear nudge on MoveFarTo failure
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2026-06-01 00:08:01 +02:00 |
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bash
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e92af1cc06
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fix(Core/Movement): AC has no MAX_GAMEOBJECT_TYPE sentinel + no sAreaTriggerStore DBC store
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2026-05-31 19:07:32 +02:00 |
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bash
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b97da5c741
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fix(Core/Movement): MoveNear engine-aware near-point + FollowOnTransport port + drop dead botZoneId
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2026-05-31 19:05:06 +02:00 |
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bash
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cbd5f8748c
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fix(Core/Movement): Align HandleSpecialMovement + ClipPath details with reference
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2026-05-31 18:53:11 +02:00 |
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bash
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1d85510a9e
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refactor(Core/Movement): Close walking-path divergences from reference (A-E)
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2026-05-31 18:38:29 +02:00 |
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bash
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c82cd18677
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fix(Core/Movement): Take TravelPath/WorldPosition by value in DispatchMovement
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2026-05-31 18:20:45 +02:00 |
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bash
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566f4975e6
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docs(Core/Travel): Note why setAreaCost(12,13) is not ported (mmap dataset diverges)
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2026-05-31 18:19:02 +02:00 |
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bash
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dae09388ad
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refactor(Core/Movement): DispatchPathPoints → DispatchMovement (TravelPath sig + transport sandwich)
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2026-05-31 18:15:24 +02:00 |
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bash
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d00ad8d327
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refactor(Core/Movement): WaitForReach formula parity + PointsArray overload
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2026-05-31 18:05:35 +02:00 |
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bash
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32b687f00a
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fix(Core/Movement): Take WorldPosition by value in MoveTo2 (IsValid is non-const)
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2026-05-31 18:01:15 +02:00 |
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bash
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7f7cfb33d8
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fix(Core/Movement): WorldPosition::IsValid is PascalCase on AC
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2026-05-31 18:00:18 +02:00 |
|
bash
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bd7422e98b
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refactor(Core/Movement): Funnel all MoveTo through MoveTo2 path-aware pipeline
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2026-05-31 17:55:30 +02:00 |
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bash
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97b3e345a8
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fix(Core/Debug): Inline zone filter in showpath cmd — GetNodesInZone was removed
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2026-05-31 17:12:45 +02:00 |
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bash
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0eff76f3ec
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fix(Core/Travel): Remove stray '}' left over from dead-code sweep
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2026-05-31 17:09:47 +02:00 |
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bash
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2c822affd2
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fix(Core/Movement): Drop FORCED_MOVEMENT_FLIGHT — AC enum has no FLIGHT variant
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2026-05-31 17:07:31 +02:00 |
|
bash
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7cb9dc622c
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fix(Core/Movement): Restore SpellAuraEffects.h (provides AuraEffect definition)
|
2026-05-31 16:49:38 +02:00 |
|
bash
|
fa070f5e07
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fix(Core/Movement): Restore PositionValue.h include (provides PositionInfo type)
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2026-05-31 16:48:09 +02:00 |
|
bash
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783210c4d0
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refactor: Dead-code sweep — TravelMgr.cpp 5x /* */ blocks (-823 lines) + NewRpgBaseAction 5 unused includes
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2026-05-31 16:46:11 +02:00 |
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bash
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d8c4425409
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refactor(Core/Travel): Drop dead zone-index machinery + isEqual + cropUselessLink(single) (-124 lines)
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2026-05-31 16:41:11 +02:00 |
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bash
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ae0baa3fcc
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refactor: Dead-code sweep — Follow /* */ block + TravelNode 2x /* */ blocks + LastMovement.lastFollow + 6 unused includes
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2026-05-31 16:13:45 +02:00 |
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bash
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cd65fda93b
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refactor(Core/Movement): Remove partial vehicle handling in MoveTo+ChaseTo (deferred to dedicated PR)
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2026-05-31 16:00:39 +02:00 |
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bash
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3813909341
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refactor(Core/Movement): Dead-code sweep — drop old MoveTo commented block + ANGLE_45_DEG + cropUselessNode + addZoneLinkNode + addRandomExtNode
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2026-05-31 15:55:40 +02:00 |
|
bash
|
a2d0b4530b
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refactor(Core/Travel): Drop unused MAX_PATHFINDING_DISTANCE constant (orphaned by ExecuteTravelPlan removal)
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2026-05-31 15:50:01 +02:00 |
|
bash
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1cf604dc60
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refactor(Core/Travel): Remove teleportSpell + NODE_TELEPORT + PortalNode + hearthstone/mage A* injection (staticPortal kept)
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2026-05-31 15:48:57 +02:00 |
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bash
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c6e0cc9cef
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refactor(Core/Travel): Simplify transport config to TransportSkipRide bool; drop mode-0 deck-walk approximations
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2026-05-31 15:38:45 +02:00 |
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bash
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fff692e3f3
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feat(Core/Movement): Mode-0 transport board/disembark — snap-and-deck-walk on board, NearTeleport+walk on disembark
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2026-05-31 15:29:36 +02:00 |
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bash
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f6c41f57e4
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feat(Core/Movement): BoardTransport mode 1 — teleport directly to boarding edge when transportTeleportType >= 1
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2026-05-31 15:21:39 +02:00 |
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bash
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6aea0c2ba7
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feat(Core/Travel): Add transportTeleportType config + teleport-across-water branch in UpcommingSpecialMovement
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2026-05-31 15:17:20 +02:00 |
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bash
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e165a1e79b
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fix(Core/Movement): MoveFarTo re-caches lastPath after UpcommingSpecialMovement (matches reference)
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2026-05-31 13:55:31 +02:00 |
|
bash
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42768fe360
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fix(Core/Movement): WaitForTransport now actively disembarks (matches reference UseTransport flow)
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2026-05-31 13:54:27 +02:00 |
|
bash
|
eb97533387
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fix(Core/Movement): MoveFarTo clears lastMove on collapse + drops AC single-point branch; DispatchPathPoints mirrors reference dispatch order (Clear -> MovePoint(last) -> MoveSplinePath)
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2026-05-31 13:52:44 +02:00 |
|
bash
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ec52e5c310
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fix(Core/Travel): GetFullPath now reuses failed probe waypoints as startPath via cropPathTo (matches reference)
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2026-05-31 13:49:59 +02:00 |
|
bash
|
7772dc4c0d
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fix(Core/Travel): Revert AC-side 'improvements' over reference — hearthstone deathCount underflow, A* iteration cap, endPath tolerance
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2026-05-31 13:45:33 +02:00 |
|
bash
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1f9fa42082
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fix(Core/Travel): Strip AC-side meaningfulProgress branch in probe-first; match reference acceptance exactly
|
2026-05-31 13:43:40 +02:00 |
|
bash
|
899f2cba94
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fix(Core/Travel): Loosen probe-progress threshold + relax endPath validation to INTERACTION_DISTANCE
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2026-05-31 00:54:29 +02:00 |
|
bash
|
77db342969
|
fix(Core/Travel): Use GetGroupLeader()==bot instead of nonexistent IsGroupLeader
|
2026-05-31 00:43:49 +02:00 |
|
bash
|
694ba0c64c
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fix(Core/Travel): Restore probe-first short-circuit in GetFullPath — AC-side workaround for cave-interior destinations the graph misses
|
2026-05-31 00:42:19 +02:00 |
|
bash
|
14ac3a39b0
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debug(Core/Movement): Telemetry whisper showing path tail coords vs bot vs dest
|
2026-05-31 00:41:20 +02:00 |
|
bash
|
4fab2e4fe6
|
fix(Core/Travel): GetNodeRoute parity — group-min gold accounting + hearthstone cost formula
|
2026-05-31 00:38:09 +02:00 |
|
bash
|
e2bcf9683b
|
fix(Core/Travel): Include Transport.h in TravelNode.cpp for GetEntry() call
|
2026-05-31 00:32:07 +02:00 |
|
bash
|
14c7de977a
|
refactor(Core/Movement): Drop no-progress guard now that probe + zone + validation fixes prevent the oscillation it was masking
|
2026-05-31 00:28:26 +02:00 |
|
bash
|
0682817b42
|
fix(Core/Movement): HandleSpecialMovement parity — portal spell-effect check, mount-flying refuse, area-trigger orientation, transport board throttle, teleport failure clears lastPath
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2026-05-31 00:26:30 +02:00 |
|
bash
|
69dd655b96
|
fix(Core/Travel): Restructure GetFullPath to mirror reference: drop probe short-circuit, add per-candidate validation + bad-node tracking + transport early-return + hearthstone fallback
|
2026-05-31 00:21:51 +02:00 |
|
bash
|
0cbee1621d
|
fix(Core/Travel): Map-wide node scan in GetFullPath candidate pick (was zone-restricted)
|
2026-05-31 00:18:53 +02:00 |
|
bash
|
8efe3a4321
|
fix(Core/Travel): Tighten GetFullPath probe gate so graph routing wins when probe misses
|
2026-05-31 00:10:39 +02:00 |
|
bash
|
1c9fd126ba
|
fix(Core/Movement): No-progress guard in MoveFarTo to break stuck oscillation near unreachable targets
|
2026-05-31 00:08:39 +02:00 |
|
bash
|
1c12d8ff3e
|
fix(Core/Travel): Hoist AiObjectContext* context in GetNodeRoute so PortalNode injection blocks see it
|
2026-05-31 00:03:45 +02:00 |
|
bash
|
ea69b56829
|
fix(Core/Travel): Declare AiObjectContext* context in ClipPath for AI_VALUE macro
|
2026-05-31 00:02:30 +02:00 |
|
bash
|
35d00b499e
|
fix(Core/Travel): Re-add PathNodeType::NODE_TELEPORT now that BuildPath emits + handler consumes
|
2026-05-30 23:56:32 +02:00 |
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