2716 Commits

Author SHA1 Message Date
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43186dac42 fix(Core/Travel): Declare AiObjectContext* context in ClipPath for AI_VALUE macro 2026-06-05 09:56:46 +02:00
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b446c5c3ac fix(Core/Travel): Re-add PathNodeType::NODE_TELEPORT now that BuildPath emits + handler consumes 2026-06-05 09:56:46 +02:00
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b187031ed2 fix(Core/Movement): ResolveMovePath takes WorldPosition by value (distance() not const-safe) 2026-06-05 09:56:46 +02:00
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c2df89f923 fix(Core/Travel): Re-add TravelNodePathType::teleportSpell now that PortalNode emits it 2026-06-05 09:56:46 +02:00
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50e271c601 fix(Core/Movement): Align Follow IsSafe/bounding-radius + ChaseTo emote clear + IsSitState->IsStandState normalization + MoveNear bounding radius 2026-06-05 09:56:46 +02:00
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33aa553b71 feat(Core/Travel): Inject hearthstone + mage teleport spells into A* via PortalNode 2026-06-05 09:56:46 +02:00
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5fcba45e80 feat(Core/Travel): Emit NODE_TELEPORT for teleport-spell edges; add HandleSpecialMovement consumer 2026-06-05 09:56:46 +02:00
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f32ebb8f6b feat(Core/Travel): Port TravelPath::ClipPath; call from MoveFarTo, drop inline clip 2026-06-05 09:56:46 +02:00
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37b518aafe fix(Core/Movement): Force graph routing for vertical moves on map 609 (Ebon Hold) 2026-06-05 09:56:46 +02:00
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496f9cc3d5 refactor(Core/Movement): Drop unused lastMoveTo* fields + std::future scratch 2026-06-05 09:56:46 +02:00
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e7e2cdae6e refactor(Core/Movement): Drop redundant prefix-trim + setPath in DispatchPathPoints 2026-06-05 09:56:46 +02:00
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df97900674 fix(Core/Movement): Skip walk dispatch when bot is on transport without special segment 2026-06-05 09:56:46 +02:00
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0fedb5f8d9 fix(Core/Movement): Align WaitForTransport + HandleSpecialMovement disembark 2026-06-05 09:56:46 +02:00
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2929b94d9a refactor(Core/Movement): Rename stale TravelPlan:* labels + drop unused lastdelayTime 2026-06-05 09:56:46 +02:00
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f7df64e4c2 refactor(Core/Travel): Drop TravelPlan struct; GetFullPath returns TravelPath 2026-06-05 09:56:46 +02:00
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7d507a6922 refactor(Core/Movement): Drop dead ExecuteTravelPlan + LaunchWalkSpline + MoveToSpline + GetTravelPlan + RefineWalkPoints 2026-06-05 09:56:46 +02:00
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b1dc9c787a refactor(Core/Movement): Drop dead StartTravelPlan + UpdateTravelPlan + debug node lookup 2026-06-05 09:56:45 +02:00
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5552398e2d refactor(Core/Movement): Rewrite MoveFarTo to use ResolveMovePath + HandleSpecialMovement 2026-06-05 09:56:45 +02:00
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e4d4bb74f6 feat(Core/Movement): Add HandleSpecialMovement + WaitForTransport 2026-06-05 09:56:45 +02:00
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665f2a3e56 feat(Core/Movement): Add MovementAction::ResolveMovePath unified resolver 2026-06-05 09:56:45 +02:00
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bf5d4cf047 feat(Core/Movement): Add LastMovement::lastTransportEntry for transport-resume gate 2026-06-05 09:56:45 +02:00
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dcecb6844f feat(Core/Travel): Port UpcommingSpecialMovement + getNextPoint helpers 2026-06-05 09:56:45 +02:00
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78ae50d3ba feat(Core/Travel): Add WorldPosition::projectOnSegment for path-progress checks 2026-06-05 09:56:45 +02:00
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052b8de95c feat(Core/Travel): Port TravelPath::cutTo for upcoming special-movement handling 2026-06-05 09:56:45 +02:00
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13b10e5d20 refactor(Core/Movement): Align MoveFarTo preamble + drop spline-plan throttle 2026-06-05 09:56:45 +02:00
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2f00af0352 refactor(Core/Movement): Drop IsWaitingForLastMove throttle 2026-06-05 09:56:45 +02:00
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d85d0aabbc fix(Core/Movement): Bypass stale lastMove gate when bot stopped + loosen probe short-circuit 2026-06-05 09:56:45 +02:00
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7fcdc5d75b refactor(Conf): Hardcode master-walk-pace distance to 5y, drop config 2026-06-05 09:56:45 +02:00
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5436bb11c5 fix(Conf): Add missing AiPlayerbot.WalkDistance to playerbots.conf.dist 2026-06-05 09:56:45 +02:00
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6ce047ab6a fix(Core/Travel): Batch NODE_PREPATH into the walk-spline dispatch so per-tick re-resolve actually moves the bot 2026-06-05 09:56:45 +02:00
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270689bc22 fix(Core/RPG): Drop per-tick travelplan whisper to silence spam 2026-06-05 09:56:45 +02:00
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df77ea730d fix(Core/Travel): Pass GAMEOBJECT_TYPE_SPELLCASTER to GetGameObjectIfCanInteractWith 2026-06-05 09:56:45 +02:00
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e57dcf50c5 refactor(Core/Travel): Remove dead spline-progress tracking and unused NODE_TELEPORT path 2026-06-05 09:56:45 +02:00
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f328f455ca feat(Core/Travel): Re-enable area-trigger, static-portal, and teleport-spell nodes 2026-06-05 09:56:45 +02:00
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e7870afbd9 feat(Core/Travel): K-nearest node search, cropPathTo reuse, cross-map pathToEnd 2026-06-05 09:56:45 +02:00
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f85e6568d0 fix(Core/Travel): mmap-path startPath and endPath in GetFullPath 2026-06-05 09:56:45 +02:00
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c0e41e6ce1 feat(Core/Travel): Exclude area-trigger, static-portal, teleport-spell path types from PR 2026-06-05 09:56:45 +02:00
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905f550ca1 fix(Core/RPG): Per-tick re-resolve travel plan instead of advancing cached plan 2026-06-05 09:56:45 +02:00
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7ac501adb0 feat(Core/Travel): Handle NODE_TELEPORT (hearthstone) and NODE_AREA_TRIGGER 2026-06-05 09:56:45 +02:00
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ec6e412f35 fix(Core/Movement): ChaseTo tries mmap path before MoveChase 2026-06-05 09:56:45 +02:00
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f656c3d9ef fix(Core/RPG): Use GetNearPoint and followAngle in MoveWorldObjectTo, bump travel-node threshold to sightDistance 2026-06-05 09:56:44 +02:00
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65bf6a0dff fix(Core/Travel): Soft-bias STEEP at regen PathGenerator sites 2026-06-05 09:56:44 +02:00
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a460886c1c Revert "fix(Core/RPG): Drop chained probe and waypoint dispatch in MoveFarTo"
This reverts commit 3384fa4fcfdc8e394653f4604f7de97cf7da9571.
2026-06-05 09:56:44 +02:00
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bf67e9fb6b fix(Core/RPG): Drop chained probe and waypoint dispatch in MoveFarTo 2026-06-05 09:56:44 +02:00
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e0d10bb8e9 fix(Core/RPG): Align MoveFarTo, MoveWorldObjectTo, MoveRandomNear with cmangos 2026-06-05 09:56:44 +02:00
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6cd95d8f53 fix(Core/RPG): Scope do-quest yield-to-grind to current objective only 2026-06-05 09:56:44 +02:00
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721f81a119 fix(Core/RPG): Drop over-strict MoveFarTo and MoveWorldObjectTo guards 2026-06-05 09:56:44 +02:00
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f868b6f96b fix(Core/RPG): Require LOS from candidate to GO in MoveWorldObjectTo 2026-06-05 09:56:44 +02:00
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4295f484a8 fix(Core/Loot): Drop hostiles-in-sight gate on loot-available trigger 2026-06-05 09:56:44 +02:00
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f5cd75e336 refactor(Core/Movement): Drop redundant bot filter setters at PathGenerator sites 2026-06-05 09:56:44 +02:00