Bug(self-bot): Self-bot should face target when using ranged or melee attack (#2300)

## Pull Request Description

Currently when using self-bot and that self-bot is using ranged attacks
its not facing the target, this happens because the client doesnt
receive the instruction in Player::SendMessageToSet(WorldPacket const*
data, bool self);

## How to Test the Changes
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- Step-by-step instructions to test the change.
- Any required setup (e.g. multiple players, number of bots, specific
configuration).
- Expected behavior and how to verify it.
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Create new character with uses range attack as base attack (hunter,
mage, druid etc) and observe. Apply patch and observe your self-bot
character is now always facing towards the target.


## Impact Assessment
<!-- As a generic test, before and after measure of pmon (playerbot pmon
tick) can help you here. -->
- Does this change increase per-bot/per-tick processing or risk scaling
poorly with thousands of bots?
    - - [x] No, not at all
    - - [ ] Minimal impact (**explain below**)
    - - [ ] Moderate impact (**explain below**)



- Does this change modify default bot behavior?
    - - [x] No
    - - [ ] Yes (**explain why**)



- Does this change add new decision branches or increase maintenance
complexity?
    - - [x] No
    - - [ ] Yes (**explain below**)



## AI Assistance
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understood, reviewed, and owned by the contributor.
We expect contributors to be honest about what they do and do not
understand.
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Was AI assistance used while working on this change?
- - [x] No
- - [ ] Yes (**explain below**)
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TRANSLATIONS:
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data/sql/playerbots/updates/2025_12_27_ai_playerbot_fishing_text.sql as
an example of a translation SQL
update, whose content are called within the codebase at
src/strategy/actions/FishingAction.cpp
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## Final Checklist

- - [x] Stability is not compromised.
- - [x] Performance impact is understood, tested, and acceptable.
- - [x] Added logic complexity is justified and explained.
- - [x] Any new bot dialogue lines are translated.
- - [x] Documentation updated if needed (Conf comments, WiKi commands).

## Notes for Reviewers
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This commit is contained in:
bashermens 2026-04-11 07:18:13 +02:00 committed by GitHub
parent 53a607e147
commit e177901402
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GPG Key ID: B5690EEEBB952194

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@ -53,8 +53,9 @@ void ServerFacade::SetFacingTo(Player* bot, WorldObject* wo, bool force)
bot->SetOrientation(angle);
if (!bot->IsRooted())
bot->SendMovementFlagUpdate();
// }
// enforce (bool self) true otherwhise when using real-client with self-bot wont
// recieve update; e.g. will not face the target when using (mostly ranged) attack
bot->SendMovementFlagUpdate(true);
}
Unit* ServerFacade::GetChaseTarget(Unit* target)