Fix for ru translation (#2400)

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## Pull Request Description
<!-- Describe what this change does and why it is needed -->

Fixed bug with finding russian texts (loc8)

Related with:
https://github.com/mod-playerbots/mod-playerbots/issues/1884

## How to Test the Changes
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- Step-by-step instructions to test the change.
- Any required setup (e.g. multiple players, number of bots, specific
configuration).
- Expected behavior and how to verify it.
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1. Use ru client
2. Invite bot
3. Use command `focus heal ?"

## Impact Assessment
<!-- As a generic test, before and after measure of pmon (playerbot pmon
tick) can help you here. -->
- Does this change increase per-bot/per-tick processing or risk scaling
poorly with thousands of bots?
    - - [x] No, not at all
    - - [ ] Minimal impact (**explain below**)
    - - [ ] Moderate impact (**explain below**)



- Does this change modify default bot behavior?
    - - [x] No
    - - [ ] Yes (**explain why**)



- Does this change add new decision branches or increase maintenance
complexity?
    - - [x] No
    - - [ ] Yes (**explain below**)



## AI Assistance
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Was AI assistance used while working on this change?
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- - [x] Yes (**explain below**)
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Find and fix wrong places checking texts

<!--
TRANSLATIONS:
Anything new that the bots say in chat must be in a translatable format.
This is done using GetBotTextOrDefault,
which you can search for in the codebase to find examples. Your code
needs to have English as the default fallback,
while the full translations need to be in an SQL update file. The
languages in the file are the nine language
options supported by AzerothCore: English, Korean, French, German,
Chinese, Taiwanese, Spanish, Spanish Mexico, and
Russian. See
data/sql/playerbots/updates/2025_12_27_ai_playerbot_fishing_text.sql as
an example of a translation SQL
update, whose content are called within the codebase at
src/strategy/actions/FishingAction.cpp
-->

## Final Checklist

- - [x] Stability is not compromised.
- - [x] Performance impact is understood, tested, and acceptable.
- - [x] Added logic complexity is justified and explained.
- - [x] Any new bot dialogue lines are translated.
- - [x] Documentation updated if needed (Conf comments, WiKi commands).

## Notes for Reviewers
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This commit is contained in:
kadeshar 2026-05-23 04:24:15 +02:00 committed by GitHub
parent ab196cb532
commit 34f34ef13d
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
4 changed files with 9 additions and 9 deletions

View File

@ -1639,7 +1639,7 @@ void PlayerbotMgr::OnPlayerLogin(Player* player)
// For bot texts (DB-driven), prefer the database locale with a safe fallback.
LocaleConstant usedLocale = databaseLocale;
if (usedLocale >= MAX_LOCALES)
if (usedLocale >= TOTAL_LOCALES)
usedLocale = LOCALE_enUS; // fallback
// set locale priority for bot texts

View File

@ -38,7 +38,7 @@ void PlayerbotTextMgr::LoadBotTexts()
text[0] = fields[1].Get<std::string>();
uint8 sayType = fields[2].Get<uint8>();
uint8 replyType = fields[3].Get<uint8>();
for (uint8 i = 1; i < MAX_LOCALES; ++i)
for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
{
text[i] = fields[i + 3].Get<std::string>();
}
@ -192,9 +192,9 @@ bool PlayerbotTextMgr::GetBotText(std::string name, std::string& text, std::map<
void PlayerbotTextMgr::AddLocalePriority(uint32 locale)
{
if (locale >= MAX_LOCALES)
if (locale >= TOTAL_LOCALES)
{
LOG_WARN("playerbots", "Ignoring locale {} for bot texts because it exceeds MAX_LOCALES ({})", locale, MAX_LOCALES - 1);
LOG_WARN("playerbots", "Ignoring locale {} for bot texts because it exceeds TOTAL_LOCALES ({})", locale, TOTAL_LOCALES - 1);
return;
}
@ -212,7 +212,7 @@ uint32 PlayerbotTextMgr::GetLocalePriority()
}
uint32 topLocale = 0;
for (uint8 i = 0; i < MAX_LOCALES; ++i)
for (uint8 i = 0; i < TOTAL_LOCALES; ++i)
{
if (botTextLocalePriority[i] > botTextLocalePriority[topLocale])
topLocale = i;
@ -223,7 +223,7 @@ uint32 PlayerbotTextMgr::GetLocalePriority()
void PlayerbotTextMgr::ResetLocalePriority()
{
for (uint8 i = 0; i < MAX_LOCALES; ++i)
for (uint8 i = 0; i < TOTAL_LOCALES; ++i)
{
botTextLocalePriority[i] = 0;
}

View File

@ -87,7 +87,7 @@ public:
private:
PlayerbotTextMgr()
{
for (uint8 i = 0; i < MAX_LOCALES; ++i)
for (uint8 i = 0; i < TOTAL_LOCALES; ++i)
{
botTextLocalePriority[i] = 0;
}
@ -102,7 +102,7 @@ private:
std::map<std::string, std::vector<BotTextEntry>> botTexts;
std::map<std::string, uint32> botTextChance;
uint32 botTextLocalePriority[MAX_LOCALES];
uint32 botTextLocalePriority[TOTAL_LOCALES];
};
#endif

View File

@ -11,7 +11,7 @@ uint8 BroadcastHelper::GetLocale()
{
uint8 locale = sWorld->GetDefaultDbcLocale();
// -- In case we're using auto detect on config file^M
if (locale >= MAX_LOCALES)
if (locale >= TOTAL_LOCALES)
locale = LocaleConstant::LOCALE_enUS;
return locale;
}