fix(Core/RPG): Drop per-tick travelplan whisper to silence spam

This commit is contained in:
bash 2026-05-30 20:18:59 +02:00
parent df77ea730d
commit 270689bc22

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@ -163,8 +163,10 @@ bool NewRpgBaseAction::MoveFarTo(WorldPosition dest)
StartTravelPlan(dest);
if (botAI->rpgInfo.HasActiveTravelPlan())
{
EmitDebugMove("MoveFar", "travelplan",
dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ());
// No `travelplan` label here — per-tick re-resolve calls
// StartTravelPlan every tick, which would whisper-spam.
// The executor emits per-step labels (TravelPlan:walk-start,
// TravelPlan:flight, TravelPlan:transport-*) on actual dispatch.
return UpdateTravelPlan();
}
// Graph returned no plan — fall through to mmap probe.