From 270689bc224a5b31f9d1d16c1930ccab4c020353 Mon Sep 17 00:00:00 2001 From: bash Date: Sat, 30 May 2026 20:18:59 +0200 Subject: [PATCH] fix(Core/RPG): Drop per-tick travelplan whisper to silence spam --- src/Ai/World/Rpg/Action/NewRpgBaseAction.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/Ai/World/Rpg/Action/NewRpgBaseAction.cpp b/src/Ai/World/Rpg/Action/NewRpgBaseAction.cpp index d538096a0..aa37471f0 100644 --- a/src/Ai/World/Rpg/Action/NewRpgBaseAction.cpp +++ b/src/Ai/World/Rpg/Action/NewRpgBaseAction.cpp @@ -163,8 +163,10 @@ bool NewRpgBaseAction::MoveFarTo(WorldPosition dest) StartTravelPlan(dest); if (botAI->rpgInfo.HasActiveTravelPlan()) { - EmitDebugMove("MoveFar", "travelplan", - dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ()); + // No `travelplan` label here — per-tick re-resolve calls + // StartTravelPlan every tick, which would whisper-spam. + // The executor emits per-step labels (TravelPlan:walk-start, + // TravelPlan:flight, TravelPlan:transport-*) on actual dispatch. return UpdateTravelPlan(); } // Graph returned no plan — fall through to mmap probe.