3.7 KiB
Decision Timer
Purpose
Enforces sequential turn order with configurable countdown timers, adding realism and pressure to bot and human decision-making.
ADDED Requirements
Requirement: Sequential action timer with countdown display
The system SHALL enforce sequential turn order where each active player receives an independent countdown timer. The timer duration SHALL be configurable (5-30 seconds, default 10s). A visual countdown indicator SHALL be displayed for the current acting player. When the timer reaches zero, the system SHALL execute a timeout action.
Scenario: Timer counts down for current player
- WHEN it is Bot #2's turn to act and timer is set to 10s
- THEN a countdown from 10 to 0 is displayed, then turn advances to next active player
Scenario: Timer expires triggers timeout action
- WHEN a bot's timer reaches zero before the bot makes a decision
- THEN the system executes the bot's archetype-appropriate timeout default action
Requirement: Archetype-specific timeout defaults
The system SHALL define a default timeout action per archetype: Nit folds, TAG checks or folds, LAG calls, Maniac raises, Calling Station calls, Loose Fish calls, Old Man calls, Monster TAG checks. The timeout action SHALL be recorded in the action history and counted as a mistake for skill assessment.
Scenario: Nit times out by folding
- WHEN a Nit bot's timer expires during a betting round
- THEN the bot folds and the turn advances to the next active player
Scenario: Maniac times out by raising
- WHEN a Maniac bot's timer expires and raising is a valid action
- THEN the bot makes a raise and the turn advances
Requirement: Optional human player timer
The system SHALL support three human timer modes: "Same as bots" (human gets same duration as bot timer), "No limit" (human has unlimited time), or "Custom" (player specifies duration). In No Limit mode, no countdown is displayed for the human. Timer mode SHALL be configurable in table setup.
Scenario: Human plays with no timer
- WHEN human timer is set to "No limit" and it is the human's turn
- THEN no countdown appears and the human may take unlimited time to decide
Scenario: Human shares bot timer duration
- WHEN human timer is set to "Same as bots" with 10s bot timer
- THEN the human has a 10-second countdown when it is their turn
Requirement: Timing data recorded for observation
The system SHALL record the decision time (in seconds) for every action taken by every player. The recorded timing data SHALL be available to the observation tracking system and classification engine. Decision time SHALL be measured from when the timer starts for a player to when they commit an action.
Scenario: Fast action is recorded
- WHEN Bot #3 calls within 1.5 seconds of their timer starting
- THEN the action history records decision_time: 1.5 for that action
Scenario: Slow hesitation is recorded
- WHEN Bot #5 takes 8.2 seconds to decide before folding
- THEN the action history records decision_time: 8.2 for that fold
Requirement: Timer decrements correctly without resetting
The decision timer SHALL count down from the configured duration to zero, decrementing exactly once per second, without being reset by reactive effect re-runs.
Scenario: Normal countdown
- WHEN a timer is activated with
durationof 10 seconds - THEN the displayed remaining time follows the sequence: 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 — each value displayed for approximately one second
Scenario: Timer does not reset mid-countdown
- WHEN the timer is counting down and a reactive state change occurs in the component
- THEN the countdown continues without being interrupted or reset to the initial duration