Add personality-driven bots with 8 archetypes (Nit, TAG, LAG, Maniac, Calling Station, Loose Fish, Old Man, Monster TAG) across 5 skill levels. Includes: - Three-layer decision pipeline (base strategy → personality filter → skill noise) - Decision timer system with archetype-specific timeout defaults - Observation tracking engine (VPIP, PFR, Fold-to-CBet, WTSD, bet sizing, timing tells) - Player classification engine with weighted scoring and confidence scaling - Table setup UI with visual seat editor and quick presets - Info display system with 4 visibility levels - Teaching coach with post-hand analysis and real-time suggestions Archives bot-intelligence change and syncs all 8 delta specs to main specs.
1.9 KiB
1.9 KiB
ADDED Requirements
Requirement: Four info levels control opponent visibility
The system SHALL provide 4 info levels: None, Hints, Stats, and Full Reveal. The chosen level SHALL determine what information about opponents is displayed during gameplay. The info level SHALL be configurable in table setup and SHALL apply consistently throughout the session.
Scenario: None level hides all data
- WHEN info level is "None"
- THEN no statistics, type labels, or inferred classifications are shown for any opponent
Scenario: Hints level shows occasional contextual tips
- WHEN info level is "Hints" and a notable pattern has been detected for an opponent
- THEN a subtle hint appears (e.g., "Player 3 tends to play a lot of hands")
Scenario: Stats level shows raw numbers
- WHEN info level is "Stats"
- THEN VPIP, PFR, Fold-to-CBet, and WTSD are displayed for each opponent
Scenario: Full Reveal shows everything
- WHEN info level is "Full Reveal"
- THEN all statistics, inferred type with confidence, skill estimate, and detected patterns are shown
Requirement: Info display updates as data accumulates
The system SHALL update the info display dynamically as new hand data becomes available. Statistics SHALL refresh after each completed hand. Classification results SHALL update when sufficient sample size is reached. At Hints level, new hints SHALL appear as new patterns are detected.
Scenario: Stats update after hand completion
- WHEN a hand completes and a new action history entry is recorded
- THEN all tracked statistics for involved players are recalculated and displayed values update
Scenario: Classification appears when threshold is met
- WHEN an opponent reaches 10 observed hands and the classification engine produces a result
- THEN the inferred type and confidence appear in the display (if info level permits)