Veit Fränzer veitR
  • Joined on 2024-08-28
veitR synced commits to test-staging at veitR/mod-playerbots from mirror 2026-06-20 07:29:27 +02:00
82b5c7538e Rewrite Gruul's Lair Strategies (#2473)
fffbf65738 Flag Carriers and Spirits Don't Eat or Drink (#2487)
862b16cf89 Immune targets =/= possible targets (#2486)
48f588d37d Fix disenchant skill check causing bots to pass on usable loot (#2478)
1fe0d6ed90 Fix header guard naming (#2476)
Compare 9 commits »
veitR synced commits to test-staging at veitR/mod-playerbots from mirror 2026-06-19 23:19:26 +02:00
fc882f9a91 Modify Windows build workflow for Boost and OpenSSL (#2461)
veitR synced commits to master at veitR/mod-playerbots from mirror 2026-06-19 23:19:26 +02:00
1b5c1788f3 Merge pull request #2489 from mod-playerbots/test-staging
7eff13a9f8 Implement remaining racials* + minor modifications to racials strategy (#2456)
8542e39c77 Add Core Hounds to MC strategy (#2446)
03d184cbef Fix bot leader handling (#2462)
58b67038b1 Fix: Prevent user error when using lower than needed value for RandomBotAccountCount (#2438)
Compare 8 commits »
veitR synced commits to test-staging at veitR/mod-playerbots from mirror 2026-06-13 03:59:26 +02:00
7eff13a9f8 Implement remaining racials* + minor modifications to racials strategy (#2456)
8542e39c77 Add Core Hounds to MC strategy (#2446)
03d184cbef Fix bot leader handling (#2462)
58b67038b1 Fix: Prevent user error when using lower than needed value for RandomBotAccountCount (#2438)
410a8fa5eb Load saved strategies for selfbot (#2458)
Compare 7 commits »
veitR synced commits to master at veitR/mod-playerbots from mirror 2026-06-12 19:49:26 +02:00
085e127e38 Merge pull request #2467 from mod-playerbots/test-staging
a76f2ca268 Refactor HasSpell/HasAura and convert spellIds to constants (#2435)
dda9ff0d40 Fix: Dismount cleanup (#2413)
af0c5e7c4b Fix/TellMaster crash (#2434)
Compare 4 commits »
veitR synced commits to test-staging at veitR/mod-playerbots from mirror 2026-06-07 17:19:25 +02:00
a76f2ca268 Refactor HasSpell/HasAura and convert spellIds to constants (#2435)
veitR synced commits to test-staging at veitR/mod-playerbots from mirror 2026-06-07 09:09:26 +02:00
dda9ff0d40 Fix: Dismount cleanup (#2413)
af0c5e7c4b Fix/TellMaster crash (#2434)
Compare 2 commits »
veitR synced commits to master at veitR/mod-playerbots from mirror 2026-06-07 09:09:26 +02:00
f989976c93 Merge pull request #2444 from mod-playerbots/test-staging
7cd29783a1 Fix errors with greater blessing system PR (#2439)
Compare 2 commits »
veitR synced commits to test-staging at veitR/mod-playerbots from mirror 2026-06-07 00:59:26 +02:00
7cd29783a1 Fix errors with greater blessing system PR (#2439)
veitR synced commits to master at veitR/mod-playerbots from mirror 2026-06-06 00:29:25 +02:00
62ef4b63b1 Merge pull request #2432 from mod-playerbots/test-staging
714bb6bca3 Shorten paths (#2396)
585027fab7 Remove fire totem override from enhancement AOE strategy (#2270)
571735cd57 Fix crash from missing spellInfo check in TogglePetSpellAutoCastAction (#2431)
b430118124 Sunder Armor fixes (#2427)
Compare 18 commits »
veitR synced commits to feature/new_rpg_and_nav_2 at veitR/mod-playerbots from mirror 2026-06-05 16:19:27 +02:00
27f33acfc1 Revert "feat(Core/RPG): Path to elevated quest giver from POI marker"
0be4cc256d feat(Core/RPG): Path to elevated quest giver from POI marker
1d638682e1 fix(Core/Travel): Trust travelnode waypoints when AC mmap rejects segments
d817dddac1 fix(Core/Travel): Ride active node plan to completion across threshold
10de43ffb2 fix(Core/Travel): Drop AddExcludeFlag call (core handles via IsBot filter)
Compare 106 commits »
veitR synced commits to feature/new_rpg_and_nav_3_bash at veitR/mod-playerbots from mirror 2026-06-05 16:19:27 +02:00
5baba708e0 feat(Core/Debug): Combat-aware state label + retry counter visibility + give-up event emit
e854e9beca feat(Core/RPG): Per-spawn destination pattern for incomplete quests (drops POI roam)
fd34598e6a refactor(Core/RPG): Retry counter + give-up state replaces MoveRandomNear nudge on MoveFarTo failure
c61b311a1b fix(Core/Movement): AC has no MAX_GAMEOBJECT_TYPE sentinel + no sAreaTriggerStore DBC store
fa3ffd13fa fix(Core/Movement): MoveNear engine-aware near-point + FollowOnTransport port + drop dead botZoneId
Compare 166 commits »
veitR synced commits to feature/new_rpg_and_nav_4_bash at veitR/mod-playerbots from mirror 2026-06-05 16:19:27 +02:00
502df01436 feat(Core/Travel): Soft-bias NAV_GROUND_STEEP + NAV_WATER at bot PathGenerator sites
b78ecda436 fix(Core/Travel): Hoist portal/transport cheat above 2-point reject
c956860d2d fix(Core/Travel): Match cmangos buildPath stitching, drop 75y guard
692abfcc1a fix(Core/Travel): Preserve walk paths from taxi-path overwrite
4444f2aae5 chore(Core/Travel): Warn admins to shutdown after generatenode
Compare 64 commits »
veitR synced commits to feature/new_rpg_and_nav_3 at veitR/mod-playerbots from mirror 2026-06-05 16:19:27 +02:00
344358989f core filter isnt working yet
716feab676 refactor(Core/Travel): Drop redundant NAV_GROUND_STEEP excludes (core handles via IsBot)
839132825a fix(Core/Travel): Exclude NAV_GROUND_STEEP at all bot PathGenerator sites
f93d3a1ad2 feat(Core/Travel): Align MoveFarTo and probe pipeline with cmangos
b3145d151d feat(Core/Travel): Cap bots at 50° via NAV_GROUND_STEEP exclude
Compare 51 commits »
veitR synced commits to feature/new_rpg_and_nav_3_bash at veitR/mod-playerbots from mirror 2026-06-01 06:09:25 +02:00
eec2923076 feat(Core/Debug): Combat-aware state label + retry counter visibility + give-up event emit
61067a302e feat(Core/RPG): Per-spawn destination pattern for incomplete quests (drops POI roam)
5ffd2ad89c refactor(Core/RPG): Retry counter + give-up state replaces MoveRandomNear nudge on MoveFarTo failure
Compare 3 commits »
veitR synced commits to feature/new_rpg_and_nav_3_bash at veitR/mod-playerbots from mirror 2026-05-31 21:59:25 +02:00
e92af1cc06 fix(Core/Movement): AC has no MAX_GAMEOBJECT_TYPE sentinel + no sAreaTriggerStore DBC store
b97da5c741 fix(Core/Movement): MoveNear engine-aware near-point + FollowOnTransport port + drop dead botZoneId
cbd5f8748c fix(Core/Movement): Align HandleSpecialMovement + ClipPath details with reference
1d85510a9e refactor(Core/Movement): Close walking-path divergences from reference (A-E)
c82cd18677 fix(Core/Movement): Take TravelPath/WorldPosition by value in DispatchMovement
Compare 31 commits »
veitR synced commits to feature/new_rpg_and_nav_4_bash at veitR/mod-playerbots from mirror 2026-05-31 21:59:25 +02:00
veitR synced new reference feature/new_rpg_and_nav_4_bash to veitR/mod-playerbots from mirror 2026-05-31 21:59:25 +02:00
veitR synced commits to test-staging at veitR/mod-playerbots from mirror 2026-05-31 21:59:25 +02:00
714bb6bca3 Shorten paths (#2396)
585027fab7 Remove fire totem override from enhancement AOE strategy (#2270)
Compare 2 commits »
veitR synced commits to feature/new_rpg_and_nav_3_bash at veitR/mod-playerbots from mirror 2026-05-31 13:49:26 +02:00
7772dc4c0d fix(Core/Travel): Revert AC-side 'improvements' over reference — hearthstone deathCount underflow, A* iteration cap, endPath tolerance
1f9fa42082 fix(Core/Travel): Strip AC-side meaningfulProgress branch in probe-first; match reference acceptance exactly
Compare 2 commits »