From d3271361ea26365a78f9ebe8506d026e7332f2e3 Mon Sep 17 00:00:00 2001 From: bash <31279994+hermensbas@users.noreply.github.com> Date: Thu, 14 Nov 2024 20:53:32 +0100 Subject: [PATCH] Updated Playerbot Configuration (markdown) --- Playerbot-Configuration.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Playerbot-Configuration.md b/Playerbot-Configuration.md index 626edee..f92c6b2 100644 --- a/Playerbot-Configuration.md +++ b/Playerbot-Configuration.md @@ -5,7 +5,7 @@ or can't be active. An active bots takes and eats alot more resources then an id The following logic is applied to determine whether a bot is active or not, applied in the explained order. ``` -1. NOT ACTIVE: When server just started and the server update is smaller then (max amount of bots * 0.12 seconds) +1. NOT ACTIVE: When server just started and the server uptime smaller then (max amount of bots * 0.12 seconds) 2. ALWAYS ACTIVE: When bot is in battleground, instance or raid. 3. ALWAYS ACTIVE: When in combat and not in party (defend urself) 4. ALWAYS ACTIVE: If bot zone has a real players