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added hyjal strat guide courtesy of crow
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@ -522,6 +522,78 @@ The second assist tank will pick up Embers of Al’ar, which will be prioritized
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* Tips & Tricks:
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* None.
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### Hyjal Summit (The Battle for Mt. Hyjal)
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*This raid is completable with suggested IP nerfs. Strategies were written/tested with (1) bot damage and healing each reduced to 50% of normal strength, and (2) HP of all raid mobs restored to Patch 2.4.3 levels (i.e., reverting the global 30% nerf to HP of TBC raid mobs from Patch 3.0.2).
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**Trash Mobs**
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* Bloodlust and Heroism are disabled in the entire instance except during boss fights—this is because the composition of the trash waves would otherwise cause the abilities to be used on cooldown, making them unavailable for boss fights.
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* There are no strategies in place for handling Hyjal trash. The trash is easy to defeat, but at the Horde base, you will need to lead bots to (1) the back of the base during the Kaz’rogal trash waves when Gargoyles spawn there and (2) to Infernals throughout the base during Azgalor trash waves. It can also be helpful to have macros to control ranged and melee separately for waves where there is a mix of ground and flying enemies (“/p @melee attack” and “/p @rangeddps attack”).
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**Rage Winterchill**
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* Defeatable Solo with Bots: Yes, no manual control or command of bots needed.
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* Coded Strategies:
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* Hunters will misdirect the boss to the main tank upon pull.
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* The main tank will pull the boss a bit toward the base.
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* Ranged initially spread in a circle around the boss.
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* All bots will move out of Death and Decay; melee will not attempt to attack the boss if it is impossible to reach him without being in Death and Decay.
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* Tips & Tricks:
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* In days past, it was common to equip a PvP trinket for this fight due to how quickly Icebolt could kill a player. Since bots react much more quickly than human players, that is unnecessary (you will probably be healed before even using the trinket).
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**Anetheron**
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* Defeatable Solo with Bots: Yes, no manual control or command of bots needed.
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* Coded Strategies:
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* Hunters will misdirect the boss to the main tank upon pull and will misdirect Infernals to the first assist tank when they appear.
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* The main tank will pull the boss a bit toward the base.
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* Ranged initially spread in a circle around the boss.
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* There are two Infernal tanking position, East and West of Anetheron’s tanking position. When a bot is targeted by the Inferno spell, it along with the first assist tank will run to the nearest position, and the first assist tank will pick up the Infernal. Nearby ranged DPS will prioritize killing the Infernal.
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* Tips & Tricks:
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* Anetheron heals when he attacks so make sure a healing debuff is applied (Mortal Strike, Aimed Shot, or Wound Poison).
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**Kaz’rogal**
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* Defeatable Solo with Bots: Yes, no manual control or command of bots needed.
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* Coded Strategies:
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* Hunters will misdirect the boss to the main tank upon pull.
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* The main tank will tank the boss near the base entrance so the raid can start the DPS race as soon as possible.
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* Tanks will stack in front of the boss to split the cleave damage.
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* Ranged fans out in a tight arc in the direction of the base.
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* Bots will attempt to manage the Marks of Kaz’rogal in multiple ways: (1) Hunters will switch to Aspect of the Viper earlier than usual, (2) Warlocks will use Life Tap earlier than usual, and (3) Mages and Paladins will use Ice Block/Divine Shield if in danger of dying due to mana loss. Otherwise, bots that get low on mana will move away from the group; they will return if they restore a sufficient amount of mana.
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* Warlocks will cast Shadow Ward on themselves, and Paladins will apply Shadow Resistance Aura unless a Priest’s Shadow Resistance buff is in effect.
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* Tips & Tricks:
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* Due to the Mark of Kaz’rogal mechanic, using a Paladin to tank the boss is not recommended.
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**Azgalor**
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* Defeatable Solo with Bots: Yes, no manual control or command of bots needed.
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* Coded Strategies:
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* Hunters will Misdirect the boss to the main tank upon pull.
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* The main tank will move the boss back toward the base before turning to face the boss toward the entrance.
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* While the main tank is positioning the boss, melee bots will wait back near the base until the boss is in position to avoid getting cleaved.
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* All bots will avoid Rain of Fire; melee will do so by moving away from Azgalor to avoid getting in front of him and getting cleaved.
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* When a bot has Doom cast on them, they will run to a position between the paths leading from Thrall’s keep. The first assist tank will go there as well to pick up the Doomguard that spawns once the bot with Doom dies.
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* Nearby ranged DPS will prioritize killing the Doomguard (unless Azgalor is under 10%, in which case they will just burn the boss). Melee will also help attack the Doomguard if they are currently unable to reach Azgalor due to Rain of Fire.
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* Tips & Tricks:
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* Melee will not wait before engaging if the main tank is a human—this is because it cannot be guaranteed that a human tank would know the exact position to bring Azgalor to in order to activate melee. Thus, if you are tanking Azgalor, be careful when positioning him not to get melee cleaved.
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**Archimonde**
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* Defeatable Solo with Bots: Yes, no manual control or command of bots needed.
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* Coded Strategies:
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* Hunters will misdirect the boss to the main tank upon pull.
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* At the beginning of the fight, the main tank will pull Archimonde a bit up the hill away from the World Tree.
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* If the main tank is near the Air Burst target, or the Air Burst target is the main tank, nearby bots will try to move away from the Air Burst target during its cast.
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* Bots will avoid Doomfires.
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* If a Rogue, Paladin, or Mage is low on HP and afflicted by Doomfire, it will attempt to remove the Doomfire with Cloak of Shadows, Divine Shield, or Ice Block, respectively.
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* Priests will cast Fear Ward on the main tank.
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* Shaman bots will activate the co +tremor strategy to drop Tremor Totems.
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* Tips & Tricks:
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* Note that bots are generally immune to fall damage, including from Air Burst. You are not, so don’t forget your Tears of the Goddess from Tyrande.
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* Bots are coded to “remember” each Doomfire trail for its maximum duration. Sometimes, Doomfires will expire early (unclear why); bots will however continue to stay away from the Doomfire trail’s prior path until the expiration time is reached, even if no Doomfire in fact remains. This issue is unavoidable because there is no available method from Azerothcore that can be used for bots to actively observe the entire Doomfire trail.
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* The main hazard of the fight is getting feared into Doomfires. If you are having trouble, try bringing a Shaman in every group.\
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## Wrath of the Lich King
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### Naxxramas
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