mirror of
https://github.com/liyunfan1223/mod-playerbots.git
synced 2026-02-20 18:10:02 +01:00
added magtheridon's lair, minor editing adjustments
parent
ffa9986d2a
commit
be14568b48
@ -1,6 +1,5 @@
|
|||||||
## Raid Strategy Status
|
## Raid Strategy Status
|
||||||
|
|
||||||
**(EARLY WIP)**
|
|
||||||
This guide works alongside https://github.com/liyunfan1223/mod-playerbots/wiki/Playerbot-Raid-Completion-Status by going into detail on each strategy coded per boss for each raid, as well as note expected player actions where the coded strategy may be insufficient or not necessary. Please note that the strategies and overall feasibility are made assuming appropriate level gear for that content, although many are also completable using the Individual Progression module nerfs.
|
This guide works alongside https://github.com/liyunfan1223/mod-playerbots/wiki/Playerbot-Raid-Completion-Status by going into detail on each strategy coded per boss for each raid, as well as note expected player actions where the coded strategy may be insufficient or not necessary. Please note that the strategies and overall feasibility are made assuming appropriate level gear for that content, although many are also completable using the Individual Progression module nerfs.
|
||||||
|
|
||||||
## Vanilla
|
## Vanilla
|
||||||
@ -122,7 +121,7 @@ This guide works alongside https://github.com/liyunfan1223/mod-playerbots/wiki/P
|
|||||||
## Burning Crusade
|
## Burning Crusade
|
||||||
|
|
||||||
### Karazhan
|
### Karazhan
|
||||||
*Note that all Karazhan strats are pending PR, this is a WIP
|
*Note that all Karazhan strat notes pending PR, this is a WIP
|
||||||
|
|
||||||
**Attumen & Midnight**
|
**Attumen & Midnight**
|
||||||
|
|
||||||
@ -132,37 +131,52 @@ This guide works alongside https://github.com/liyunfan1223/mod-playerbots/wiki/P
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
**Netherspite**
|
**Netherspite**
|
||||||
|
|
||||||
* Defeatable Solo with Bots:
|
* Defeatable Solo with Bots:
|
||||||
Yes, with coded strategies, no manual control needed
|
Yes, with coded strategies, no manual control needed
|
||||||
* Coded Strategies:
|
* Coded Strategies:
|
||||||
|
|
||||||
Red (Tank) Beam: One tank will be assigned to block the beam for each Portal Phase. The assigned tank will announce their status and proceed to dance in and out of the beam (5 seconds in, 5 seconds out). Tanks will stand in Void Zones as their positioning on the beam is too important to risk avoiding them.
|
* Red (Tank) Beam: One tank will be assigned to block the beam for each Portal Phase. The assigned tank will announce their status and proceed to dance in and out of the beam (5 seconds in, 5 seconds out). Tanks will stand in Void Zones as their positioning on the beam is too important to risk avoiding them.
|
||||||
|
|
||||||
Blue (DPS) Beam: DPS (except Rogues and Warriors) are assigned to block this beam. Each assigned blocker will announce their status and then will move to stand in the beam. If a Void Zone drops under the bot while the bot is still the assigned blocker, the bot will move along the beam to get out of the Void Zone so that they do not drop the beam. When a blocker reaches 25 stacks of the debuff, they will announce that they are leaving the beam. They will not be called upon to block again before Nether Exhaustion expires. The next eligible bot will simultaneously become the assigned blocker and will take the previous bot's spot to block the beam. If nobody dies, you need only two blue beam blockers per Portal Phase.
|
* Blue (DPS) Beam: DPS (except Rogues and Warriors) are assigned to block this beam. Each assigned blocker will announce their status and then will move to stand in the beam. If a Void Zone drops under the bot while the bot is still the assigned blocker, the bot will move along the beam to get out of the Void Zone so that they do not drop the beam. When a blocker reaches 25 stacks of the debuff, they will announce that they are leaving the beam. They will not be called upon to block again before Nether Exhaustion expires. The next eligible bot will simultaneously become the assigned blocker and will take the previous bot's spot to block the beam. If nobody dies, you need only two blue beam blockers per Portal Phase.
|
||||||
|
|
||||||
Green (Healer) Beam: This works the same way as the Blue Beam, except that eligible blockers are healers, Rogues, and DPS Warriors. Healers that are assigned to block will swap in the same way as Blue Beam blockers. If a Rogue or DPS Warrior is the assigned blocker, however, they will stand in the beam for the entire Portal Phase since they do not suffer any adverse effects from the beam.
|
* Green (Healer) Beam: This works the same way as the Blue Beam, except that eligible blockers are healers, Rogues, and DPS Warriors. Healers that are assigned to block will swap in the same way as Blue Beam blockers. If a Rogue or DPS Warrior is the assigned blocker, however, they will stand in the beam for the entire Portal Phase since they do not suffer any adverse effects from the beam.
|
||||||
|
|
||||||
Non-Blockers: They will stay at least 5 yards away from each beam until called to be an assigned blocker. They will also avoid Void Zones.
|
* Non-Blockers: They will stay at least 5 yards away from each beam until called to be an assigned blocker. They will also avoid Void Zones.
|
||||||
* Tips & Tricks: For the Banish Phase, the only strategy implemented is for bots to avoid residual Void Zones from the Portal Phase. It's up to you whether you want to run away or burn Netherspite. Currently the latter is recommended, as he can be cheesed during the Banish Phase because he fixates on a single player instead of turning and randomly blasting the raid like he is supposed to.
|
* Tips & Tricks: For the Banish Phase, the only strategy implemented is for bots to avoid residual Void Zones from the Portal Phase. It's up to you whether you want to run away or burn Netherspite. Currently the latter is recommended, as he can be cheesed during the Banish Phase because he fixates on a single player instead of turning and randomly blasting the raid like he is supposed to.
|
||||||
|
|
||||||
|
### Magtheridon's Lair
|
||||||
|
*This raid is completable with IP module nerfs. Strategies were written/tested with (1) bot damage and healing each reduced to 50% of normal strength, and (2) HP of all raid mobs restored to Patch 2.4.3 levels (i.e., reverting the global 30% nerf to HP of TBC raid mobs from Patch 3.0.2).
|
||||||
|
|
||||||
|
**Magtheridon**
|
||||||
|
|
||||||
|
* Defeatable Solo with Bots: Yes, no manual control or command of bots needed.
|
||||||
|
* Coded Strategies: The strategy is designed for a raid with three traditional tanks, but having that many is not critical.
|
||||||
|
* During phase one, the main tank (determined by setting the client-side main tank flag) will tank three of the Hellfire Channelers, and the second and third off tanks will each tank one Channeler, dragging them away from the raid out of Shadow Bot Volley range. DPS bots will prioritize Channelers by RTI marks (in order, Square, Star, Circle, Diamond, and Triangle).
|
||||||
|
* Also during phase one, Warlocks will be assigned to Banish the Burning Abyssals (and Fear any in excess of the number of Warlocks in the raid).
|
||||||
|
* After the first three Channelers are down, the main tank will wait in the center of the room to pick up Magtheridon while the remainder of the raid finishes the final two Channelers. When Magtheridon is released, the main tank will pull him to the Northern point of the room. DPS bots will wait a few seconds before attacking Magtheridon to prevent them from pulling aggro while the tank gets positioned.
|
||||||
|
* To handle the Manticron Cubes, one ranged DPS bot (excluding Warlocks) will be assigned to click each Cube. Warlocks are excluded for Cube assignments so they can keep residual Abyssals crowd controlled and focus their high DPS on the boss. However, the strategy will automatically reassign a Cube clicker if the previously assigned bot dies, and if there are not five living non-Warlock ranged DPS alive, then any living non-tank bot can be selected.
|
||||||
|
* Magtheridon will cast Blast Nova approximately every 55 seconds. About 6 seconds before the cast, each bot that is assigned to a Cube will move to their Cube and wait in position a short distance away. They will move in to use the Cube as soon as the Blast Nova cast begins. Once Blast Nova is interrupted, they will return to the fight and will repeat the cycle until the boss is down.
|
||||||
|
* Tips & Tricks:
|
||||||
|
* During the brief lull between the final Channeler dying and Magtheridon becoming released, bots will be idle and follow their player master. The player should make sure not to lead the bots in front of Magtheridon at this time, or the bots may be killed immediately when Magtheridon is released.
|
||||||
|
* It is helpful (though not required) for Warriors and/or Druids to tank the fourth and fifth Channelers because they will be able to keep the Channelers consistently interrupted (particularly their Dark Mending heals).
|
||||||
|
* You may want to have bots manually pause DPS before Magtheridon reaches 30% HP if his Blast Nova cast is imminent, and wait for the Blast Nova to be interrupted before taking him to 30% HP. Otherwise, the combination of the ceiling collapsing at 30%, followed by an immediate Blast Nova with the raid stunned, can cause a wipe.
|
||||||
|
|
||||||
### Gruul’s Lair
|
### Gruul’s Lair
|
||||||
*This raid is completable with suggested IP nerfs. Strategies were written/tested with (1) bot damage and healing each reduced to 50% of normal strength, and (2) HP of all raid mobs restored to Patch 2.4.3 levels (i.e., reverting the global 30% nerf to HP of TBC raid mobs from Patch 3.0.2).
|
*This raid is completable with IP nerfs. Strategies were written/tested with (1) bot damage and healing each reduced to 50% of normal strength, and (2) HP of all raid mobs restored to Patch 2.4.3 levels (i.e., reverting the global 30% nerf to HP of TBC raid mobs from Patch 3.0.2).
|
||||||
|
|
||||||
**High King Maulgar**
|
**High King Maulgar**
|
||||||
|
|
||||||
* Defeatable Solo with Bots: Yes, no manual control or command of bots needed.
|
* Defeatable Solo with Bots: Yes, no manual control or command of bots needed.
|
||||||
* Coded Strategies: The strategy is designed for a raid with three traditional tanks, a Mage tank with 9000+ buffed max HP, and a Moonkin Druid tank (special gearing not necessary).
|
* Coded Strategies: The strategy is designed for a raid with three traditional tanks, a Mage tank with 9000+ buffed max HP, and a Moonkin Druid tank (special gearing not necessary).
|
||||||
The main tank (determined by setting the client-side main tank flag) will tank Maulgar. The other two traditional tanks will tank Olm and Blindeye. The Mage tank (which the strategy selects as the Mage bot in the raid with the highest max HP) will tank Krosh by Spellstealing Krosh’s Spell Shield. The Moonkin tank (Moonkin bot in the raid with the highest max HP) will tank Kiggler, but it is not truly necessary, and the fight can be completed with no Moonkin Druid in the raid.
|
* The main tank (determined by setting the client-side main tank flag) will tank Maulgar. The other two traditional tanks will tank Olm and Blindeye. The Mage tank (which the strategy selects as the Mage bot in the raid with the highest max HP) will tank Krosh by Spellstealing Krosh’s Spell Shield. The Moonkin tank (Moonkin bot in the raid with the highest max HP) will tank Kiggler, but it is not truly necessary, and the fight can be completed with no Moonkin Druid in the raid.
|
||||||
Ranged DPS will prioritize targets in the following order: Blindeye, Olm, Krosh, Kiggler, Maulgar
|
* Ranged DPS will prioritize targets in the following order: Blindeye, Olm, Krosh, Kiggler, Maulgar
|
||||||
Melee DPS will prioritize targets in the following order: Blindeye, Olm, Kiggler, Maulgar
|
* Melee DPS will prioritize targets in the following order: Blindeye, Olm, Kiggler, Maulgar
|
||||||
* Tips & Tricks:
|
* Tips & Tricks:
|
||||||
Pull the boss head-on and send your traditional tanks in to start the encounter.
|
* Pull the boss head-on and send your traditional tanks in to start the encounter.
|
||||||
All tanks (except the Moonkin tank) have designated spots in the room—be careful not to stand too close to Krosh.
|
* All tanks (except the Moonkin tank) have designated spots in the room—be careful not to stand too close to Krosh.
|
||||||
If playing with IP nerfs, the fight will likely be difficult without a Mage tank with sufficient HP not to get one-shot by Krosh. At pre-raid gear levels, achieving enough HP will likely require some intentional stacking of stamina gear and/or enchants.
|
* If playing with IP nerfs, the fight will likely be difficult without a Mage tank with sufficient HP not to get one-shot by Krosh. At pre-raid gear levels, achieving enough HP will likely require some intentional stacking of stamina gear and/or enchants.
|
||||||
|
|
||||||
**Gruul the Dragonkiller**
|
**Gruul the Dragonkiller**
|
||||||
|
|
||||||
@ -202,8 +216,6 @@ Bots will attempt to spread out as much as possible after Ground Slam is used in
|
|||||||
* Tips & Tricks: Melee bots will be targeted by [Hateful Strike](https://wowgaming.altervista.org/aowow/?spell=41926) then take more tanks or ranged. Use [bloodlust/heroism macro](https://github.com/liyunfan1223/mod-playerbots/wiki/Playerbot-Macro-Collection#bloodlustheroism) to focus damage when boss reach 5% HP and use [Frenzy](https://wowgaming.altervista.org/aowow/?spell=28131)
|
* Tips & Tricks: Melee bots will be targeted by [Hateful Strike](https://wowgaming.altervista.org/aowow/?spell=41926) then take more tanks or ranged. Use [bloodlust/heroism macro](https://github.com/liyunfan1223/mod-playerbots/wiki/Playerbot-Macro-Collection#bloodlustheroism) to focus damage when boss reach 5% HP and use [Frenzy](https://wowgaming.altervista.org/aowow/?spell=28131)
|
||||||
|
|
||||||
### Vault of Archavon
|
### Vault of Archavon
|
||||||
|
|
||||||
* Tips & Tricks: \
|
|
||||||
To set proper faction which controls Wintergrasp use commands \
|
To set proper faction which controls Wintergrasp use commands \
|
||||||
`.bf switch 1` \
|
`.bf switch 1` \
|
||||||
`.bf timer 1 0h00m01s`
|
`.bf timer 1 0h00m01s`
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user