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Updated Playerbot Commands (markdown)
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@ -29,7 +29,6 @@ command | action
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``runaway`` | kite mob
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``runaway`` | kite mob
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``grind`` | attack anything
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``grind`` | attack anything
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``disperse set x`` | force bots to maintain a distance of x yards from each other
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``disperse set x`` | force bots to maintain a distance of x yards from each other
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``rtsc`` | similar to the position/go commands, but adds spell to your spell book which can be used to set the positions. For now it is recommend to use "position"/"go" instead as they work more reliably
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Furthermore, you can specify by group or type for some commands like "attack" and "follow", such as:
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Furthermore, you can specify by group or type for some commands like "attack" and "follow", such as:
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- "@group1 follow"
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- "@group1 follow"
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@ -37,6 +36,14 @@ Furthermore, you can specify by group or type for some commands like "attack" an
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- "@tank follow"
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- "@tank follow"
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- "@ranged attack"
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- "@ranged attack"
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## Party/Raid Target Selection
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command | action
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:---|:---
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``rti <icon>`` | sets the target icon for the bot to prioritize (icons: skull, cross, circle, star, square, triangle, diamond, and moon).
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``attack rti`` | commands bots to attack their rti target
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``rtsc`` | similar to the position/go commands, but adds spell to your spell book which can be used to set the positions. For now it is recommend to use "position"/"go" instead as they work more reliably
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## Strategies
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## Strategies
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The bots are programmed to respond to triggers by listing possible actions and choosing one based on a strategy. Bots use two categories of strategies: combat and non-combat. You can add, subtract, or toggle strategies using the combat (co) and non-combat (nc) prefixes in your commands:
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The bots are programmed to respond to triggers by listing possible actions and choosing one based on a strategy. Bots use two categories of strategies: combat and non-combat. You can add, subtract, or toggle strategies using the combat (co) and non-combat (nc) prefixes in your commands:
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