From a6932ea27f8e6adae5d056c4fb4de09f406830ee Mon Sep 17 00:00:00 2001 From: bash <31279994+hermensbas@users.noreply.github.com> Date: Thu, 14 Nov 2024 20:35:19 +0100 Subject: [PATCH] Updated Playerbot Configuration (markdown) --- Playerbot-Configuration.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Playerbot-Configuration.md b/Playerbot-Configuration.md index 028ad58..fd7e20b 100644 --- a/Playerbot-Configuration.md +++ b/Playerbot-Configuration.md @@ -2,7 +2,7 @@ Before going into the configuration options we need explain the logic around it first. Every update tick of the server its calculated whether a bot can or can't be active. An active bots takes and eats alot more resources then an idle bot. -The following logic is applied to determine whether is active or not the order explain. +The following logic is applied to determine whether a bot is active or not, applied in the explained order. ``` 1. NOT ACTIVE: When server just started and the server update is smaller then (max amount of bots * 0.12 seconds)