diff --git a/Playerbot-Configuration.md b/Playerbot-Configuration.md index 8078ec7..30d98a6 100644 --- a/Playerbot-Configuration.md +++ b/Playerbot-Configuration.md @@ -18,18 +18,18 @@ The following logic is applied to determine whether a bot is active or not, appl 11. ALWAYS ACTIVE: When bot is a friend of a real player (aka all ur bots friends will always be active) 12. ALWAYS ACTIVE: When bot has more then 10 other bots within the sightDistance (force them to spread out) ``` -These rules will always be applied regardless what value you have configured 'AiPlayerbot.BotActiveAlone'. +These rules will always be applied regardless what value you have configured **'AiPlayerbot.BotActiveAlone'**. All remaining situations e.g. bots in maps with no real-players, empty server etc will be configured -based on the 'AiPlayerbot.BotActiveAlone' value. That value basically means that the bot has about +based on the **'AiPlayerbot.BotActiveAlone'** value. That value basically means that the bot has about % chance to get active for only a few seconds. Unless in those few seconds one of the above rules is triggered then it possible might remain active longer. -Then 'AiPlayerbot.botActiveAloneSmartScale' basically auto scale the activity percentages -based on the latency, relative to the configured value of 'AiPlayerbot.BotActiveAlone'. And only when in +Then **'AiPlayerbot.botActiveAloneSmartScale'** basically auto scale the activity percentages +based on the latency, relative to the configured value of **'AiPlayerbot.BotActiveAlone'**. And only when in the bots is the level scope of the configured values of: -* 'AiPlayerbot.botActiveAloneSmartScaleWhenMinLevel' -* 'AiPlayerbot.botActiveAloneSmartScaleWhenMinLevel' +* **'AiPlayerbot.botActiveAloneSmartScaleWhenMinLevel'** +* **'AiPlayerbot.botActiveAloneSmartScaleWhenMinLevel'** #### 1. best performance with high bot count.