diff --git a/Playerbot-Configuration.md b/Playerbot-Configuration.md index 0efbfaf..63a4ab4 100644 --- a/Playerbot-Configuration.md +++ b/Playerbot-Configuration.md @@ -8,15 +8,15 @@ The following logic is applied to determine whether a bot is active or not, appl 1. NOT ACTIVE: When server just started and the server update is smaller then (max amount of bots * 0.12 seconds) 2. ALWAYS ACTIVE: When bot is in battleground, instance or raid. 3. ALWAYS ACTIVE: When in combat and not in party (defend urself) -4. ALWAYS ACTIVE: If bot zone zone (e.g. Mulgore, Ashenvale etc) has a real player (aka all bots will be active in your zone) -5. ALWAYS ACTIVE: When the bots is a member of a guild with real players (aka all bots on your guild will always be active) +4. ALWAYS ACTIVE: If bot zone has a real players +5. ALWAYS ACTIVE: When the bots is a member of a guild with real players 6. ALWAYS ACTIVE: Has real player as master 7. ALWAYS ACTIVE: if grouped and the leader is a real player 8. ALWAYS ACTIVE: if in battleground queue 9. ALWAYS ACTIVE: if looking for group -10. ALWAYS ACTIVE: If bot has a real player within the radius 300 yards (aka all bots will be active within the radius of 300 yards) -11. ALWAYS ACTIVE: When bot is a friend of a real player (aka all ur bots friends will always be active) -12. ALWAYS ACTIVE: When bot has more then 10 other bots within the sightDistance (force them to spread out) +10. ALWAYS ACTIVE: If bot has a real player within the radius 300 yards +11. ALWAYS ACTIVE: When bot is on a friendlist of a online real player +12. ALWAYS ACTIVE: When bot has more then 10 other bots within the sightDistance, force to spread out ``` These rules will always be applied regardless what value you have configured **'AiPlayerbot.BotActiveAlone'**.