mirror of
https://github.com/liyunfan1223/mod-playerbots.git
synced 2026-02-20 18:10:02 +01:00
* Add Vigilance * Vigilance * Update WarriorTriggers.h * Update TankWarriorStrategy.cpp * Update WarriorAiObjectContext.cpp * Update WarriorTriggers.cpp * Update WarriorTriggers.h * Update WarriorTriggers.cpp Check for existence of Vigilance in raid already * Update WarriorActions.cpp Check for existence of Vigilance in raid already Apply to tanks, then highest gearscore DPS. * Update WarriorActions.cpp * Update WarriorActions.cpp * Update WarriorActions.cpp * Update WarriorActions.cpp * Added logout Bots keep assigning it to me and not maintank? Added logging to clarify * Update WarriorActions.cpp * Update WarriorActions.cpp * Update WarriorActions.cpp * Update WarriorActions.cpp * Update WarriorTriggers.cpp * Update WarriorTriggers.cpp * Update WarriorTriggers.cpp * Update WarriorActions.cpp * Update WarriorActions.cpp * Update WarriorTriggers.cpp * Update WarriorActions.cpp * Update WarriorActions.cpp * Removed Logs * Removed logs * Added check for spell in trigger * Update WarriorTriggers.cpp * !member->IsAlive() * !member->IsAlive()
104 lines
3.1 KiB
C++
104 lines
3.1 KiB
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
|
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
|
*/
|
|
|
|
#include "WarriorActions.h"
|
|
|
|
#include "Playerbots.h"
|
|
|
|
bool CastSunderArmorAction::isUseful()
|
|
{
|
|
Aura* aura = botAI->GetAura("sunder armor", GetTarget(), false, true);
|
|
return !aura || aura->GetStackAmount() < 5 || aura->GetDuration() <= 6000;
|
|
}
|
|
|
|
Value<Unit*>* CastVigilanceAction::GetTargetValue()
|
|
{
|
|
Group* group = bot->GetGroup();
|
|
if (!group)
|
|
{
|
|
return new ManualSetValue<Unit*>(botAI, nullptr);
|
|
}
|
|
|
|
Player* currentVigilanceTarget = nullptr;
|
|
Player* mainTank = nullptr;
|
|
Player* assistTank1 = nullptr;
|
|
Player* assistTank2 = nullptr;
|
|
Player* highestGearScorePlayer = nullptr;
|
|
uint32 highestGearScore = 0;
|
|
|
|
// Iterate once through the group to gather all necessary information
|
|
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
|
|
{
|
|
Player* member = ref->GetSource();
|
|
if (!member || member == bot || !member->IsAlive())
|
|
continue;
|
|
|
|
// Check if member has Vigilance applied by the bot
|
|
if (!currentVigilanceTarget && botAI->HasAura("vigilance", member, false, true))
|
|
{
|
|
currentVigilanceTarget = member;
|
|
}
|
|
|
|
// Identify Main Tank
|
|
if (!mainTank && botAI->IsMainTank(member))
|
|
{
|
|
mainTank = member;
|
|
}
|
|
|
|
// Identify Assist Tanks
|
|
if (assistTank1 == nullptr && botAI->IsAssistTankOfIndex(member, 0))
|
|
{
|
|
assistTank1 = member;
|
|
}
|
|
else if (assistTank2 == nullptr && botAI->IsAssistTankOfIndex(member, 1))
|
|
{
|
|
assistTank2 = member;
|
|
}
|
|
|
|
// Determine Highest Gear Score
|
|
uint32 gearScore = botAI->GetEquipGearScore(member, false, false);
|
|
if (gearScore > highestGearScore)
|
|
{
|
|
highestGearScore = gearScore;
|
|
highestGearScorePlayer = member;
|
|
}
|
|
}
|
|
|
|
// Determine the highest-priority target
|
|
Player* highestPriorityTarget = mainTank ? mainTank :
|
|
(assistTank1 ? assistTank1 :
|
|
(assistTank2 ? assistTank2 : highestGearScorePlayer));
|
|
|
|
// If no valid target, return nullptr
|
|
if (!highestPriorityTarget)
|
|
{
|
|
return new ManualSetValue<Unit*>(botAI, nullptr);
|
|
}
|
|
|
|
// If the current target is already the highest-priority target, do nothing
|
|
if (currentVigilanceTarget == highestPriorityTarget)
|
|
{
|
|
return new ManualSetValue<Unit*>(botAI, nullptr);
|
|
}
|
|
|
|
// Assign the new target
|
|
Unit* targetUnit = highestPriorityTarget->ToUnit();
|
|
if (targetUnit)
|
|
{
|
|
return new ManualSetValue<Unit*>(botAI, targetUnit);
|
|
}
|
|
|
|
return new ManualSetValue<Unit*>(botAI, nullptr);
|
|
}
|
|
|
|
bool CastVigilanceAction::Execute(Event event)
|
|
{
|
|
Unit* target = GetTarget();
|
|
if (!target || target == bot)
|
|
return false;
|
|
|
|
return botAI->CastSpell("vigilance", target);
|
|
}
|