mod-playerbots/src/strategy/rogue/GenericRogueNonCombatStrategy.cpp
2024-07-18 23:33:48 +08:00

56 lines
2.3 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "GenericRogueNonCombatStrategy.h"
#include "Playerbots.h"
class GenericRogueNonCombatStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
GenericRogueNonCombatStrategyActionNodeFactory()
{
creators["use deadly poison on off hand"] = &use_deadly_poison_on_off_hand;
}
private:
static ActionNode* use_deadly_poison_on_off_hand(PlayerbotAI* botAI)
{
return new ActionNode ("use deadly poison on off hand",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("use instant poison on off hand"), nullptr),
/*C*/ nullptr);
}
};
GenericRogueNonCombatStrategy::GenericRogueNonCombatStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) {
actionNodeFactories.Add(new GenericRogueNonCombatStrategyActionNodeFactory());
}
void GenericRogueNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
NonCombatStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode("player has flag", NextAction::array(0, new NextAction("sprint", ACTION_EMERGENCY + 1), nullptr)));
triggers.push_back(new TriggerNode("enemy flagcarrier near", NextAction::array(0, new NextAction("sprint", ACTION_EMERGENCY + 2), nullptr)));
// triggers.push_back(new TriggerNode("unstealth", NextAction::array(0, new NextAction("unstealth", 1.0f), nullptr)));
// triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("apply poison", 1.0f), nullptr)));
triggers.push_back(new TriggerNode(
"main hand weapon no enchant",
NextAction::array(0, new NextAction("use instant poison on main hand", 20.0f), NULL)));
triggers.push_back(new TriggerNode(
"off hand weapon no enchant",
NextAction::array(0, new NextAction("use deadly poison on off hand", 19.0f), NULL)));
// triggers.push_back(new TriggerNode(
// "off hand weapon no enchant",
// NextAction::array(0, new NextAction("use instant poison", 18.0f), NULL)));
triggers.push_back(new TriggerNode(
"often",
NextAction::array(0, new NextAction("unstealth", 30.0f), NULL)));
}