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# Pull Request Added Every Man for Himself racial support Partially resolves: https://github.com/mod-playerbots/mod-playerbots/issues/2002 --- ## How to Test the Changes - when human bot is in combat apply aura via command `.aura 20066` - bot should use "Every Man for Himself" to remove aura ## Complexity & Impact Does this change add new decision branches? - - [x] No - - [ ] Yes (**explain below**) Does this change increase per-bot or per-tick processing? - - [x] No - - [ ] Yes (**describe and justify impact**) Could this logic scale poorly under load? - - [x] No - - [ ] Yes (**explain why**) --- ## Defaults & Configuration Does this change modify default bot behavior? - - [ ] No - - [x] Yes (**explain why**) Human bots now using "Every Man for Himself" by default where in combat If this introduces more advanced or AI-heavy logic: - - [x] Lightweight mode remains the default - - [x] More complex behavior is optional and thereby configurable --- ## AI Assistance Was AI assistance (e.g. ChatGPT or similar tools) used while working on this change? - - [ ] No - - [x] Yes (**explain below**) Copilot CLI to review changes --- ## Final Checklist - - [x] Stability is not compromised - - [x] Performance impact is understood, tested, and acceptable - - [x] Added logic complexity is justified and explained - - [x] Documentation updated if needed --- ## Notes for Reviewers Test result: <img width="358" height="97" alt="obraz" src="https://github.com/user-attachments/assets/66044a93-d73b-4706-ae2f-ea8ae6e25438" />
46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "RacialsStrategy.h"
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class RacialsStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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{
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public:
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RacialsStrategyActionNodeFactory() { creators["lifeblood"] = &lifeblood; }
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private:
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static ActionNode* lifeblood(PlayerbotAI* botAI)
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{
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return new ActionNode("lifeblood",
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/*P*/ {},
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/*A*/ { NextAction("gift of the naaru") },
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/*C*/ {});
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}
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};
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void RacialsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(
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new TriggerNode("low health", { NextAction("lifeblood", ACTION_NORMAL + 5) }));
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triggers.push_back(
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new TriggerNode("medium aoe", { NextAction("war stomp", ACTION_NORMAL + 5) }));
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triggers.push_back(new TriggerNode(
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"low mana", { NextAction("arcane torrent", ACTION_NORMAL + 5) }));
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triggers.push_back(new TriggerNode(
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"generic boost", { NextAction("blood fury", ACTION_NORMAL + 5),
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NextAction("berserking", ACTION_NORMAL + 5),
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NextAction("use trinket", ACTION_NORMAL + 4) }));
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triggers.push_back(new TriggerNode(
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"loss of control", { NextAction("every man for himself", ACTION_EMERGENCY + 1) }));
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}
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RacialsStrategy::RacialsStrategy(PlayerbotAI* botAI) : Strategy(botAI)
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{
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actionNodeFactories.Add(new RacialsStrategyActionNodeFactory());
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}
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