mod-playerbots/src/strategy/dungeons/wotlk/violethold/VioletHoldTriggerContext.h
Bobblybook 7b9da575ef Violet Hold implementation
Violet Hold implementation
Consortium guy is missing, will revisit once I reach heroics so I can code it properly
2024-10-12 23:52:40 +11:00

28 lines
1.3 KiB
C++

#ifndef _PLAYERBOT_WOTLKDUNGEONVHTRIGGERCONTEXT_H
#define _PLAYERBOT_WOTLKDUNGEONVHTRIGGERCONTEXT_H
#include "NamedObjectContext.h"
#include "AiObjectContext.h"
#include "VioletHoldTriggers.h"
class WotlkDungeonVHTriggerContext : public NamedObjectContext<Trigger>
{
public:
WotlkDungeonVHTriggerContext()
{
creators["erekem target"] = &WotlkDungeonVHTriggerContext::erekem_target;
creators["ichoron target"] = &WotlkDungeonVHTriggerContext::ichoron_target;
creators["void shift"] = &WotlkDungeonVHTriggerContext::void_shift;
creators["shroud of darkness"] = &WotlkDungeonVHTriggerContext::shroud_of_darkness;
creators["cyanigosa positioning"] = &WotlkDungeonVHTriggerContext::cyanigosa_positioning;
}
private:
static Trigger* erekem_target(PlayerbotAI* ai) { return new ErekemTargetTrigger(ai); }
static Trigger* ichoron_target(PlayerbotAI* ai) { return new IchoronTargetTrigger(ai); }
static Trigger* void_shift(PlayerbotAI* ai) { return new VoidShiftTrigger(ai); }
static Trigger* shroud_of_darkness(PlayerbotAI* ai) { return new ShroudOfDarknessTrigger(ai); }
static Trigger* cyanigosa_positioning(PlayerbotAI* ai) { return new CyanigosaPositioningTrigger(ai); }
};
#endif