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- Utgarde Pinnacle implementation
- Culling of Stratholme implementation
- Added additional value ("nearest hostile npcs") needed to expose some hidden trigger-type npc units (eg. frost breath on Skadi fight in UP)
22 lines
950 B
C
22 lines
950 B
C
#ifndef _PLAYERBOT_WOTLKDUNGEONACTIONCONTEXT_H
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#define _PLAYERBOT_WOTLKDUNGEONACTIONCONTEXT_H
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#include "utgardekeep/UtgardeKeepActionContext.h"
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#include "nexus/NexusActionContext.h"
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#include "azjolnerub/AzjolNerubActionContext.h"
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#include "oldkingdom/OldKingdomActionContext.h"
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#include "draktharonkeep/DrakTharonKeepActionContext.h"
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#include "violethold/VioletHoldActionContext.h"
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#include "gundrak/GundrakActionContext.h"
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#include "hallsofstone/HallsOfStoneActionContext.h"
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#include "hallsoflightning/HallsOfLightningActionContext.h"
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// #include "oculus/OculusActionContext.h"
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#include "utgardepinnacle/UtgardePinnacleActionContext.h"
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#include "cullingofstratholme/CullingOfStratholmeActionContext.h"
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// #include "trialofthechampion/TrialOfTheChampionActionContext.h"
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// #include "hallsofreflection/HallsOfReflectionActionContext.h"
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// #include "pitofsaron/PitOfSaronActionContext.h"
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// #include "forgeofsouls/ForgeOfSoulsActionContext.h"
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#endif
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