<!-- Thank you for contributing to mod-playerbots, please make sure that you... 1. Submit your PR to the test-staging branch, not master. 2. Read the guidelines below before submitting. 3. Don't delete parts of this template. DESIGN PHILOSOPHY: We prioritize STABILITY, PERFORMANCE, AND PREDICTABILITY over behavioral realism. Every action and decision executes PER BOT AND PER TRIGGER. Small increases in logic complexity scale poorly across thousands of bots and negatively affect all. We prioritize a stable system over a smarter one. Bots don't need to behave perfectly; believable behavior is the goal, not human simulation. Default behavior must be cheap in processing; expensive behavior must be opt-in. Before submitting, make sure your changes aligns with these principles. --> ## Pull Request Description <!-- Describe what this change does and why it is needed --> Added missing races in GetGrave method Related with: #2220 ## How to Test the Changes <!-- - Step-by-step instructions to test the change. - Any required setup (e.g. multiple players, number of bots, specific configuration). - Expected behavior and how to verify it. --> 1. Group with bot in starting zone for dranei or blood elf 2. Kill bot. 3. Use command `release` and `revive` 4. Watch which graveyard will be used ## Impact Assessment <!-- As a generic test, before and after measure of pmon (playerbot pmon tick) can help you here. --> - Does this change increase per-bot/per-tick processing or risk scaling poorly with thousands of bots? - - [x] No, not at all - - [ ] Minimal impact (**explain below**) - - [ ] Moderate impact (**explain below**) - Does this change modify default bot behavior? - - [x] No - - [ ] Yes (**explain why**) - Does this change add new decision branches or increase maintenance complexity? - - [x] No - - [ ] Yes (**explain below**) ## AI Assistance <!-- AI assistance is allowed, but all submitted code must be fully understood, reviewed, and owned by the contributor. We expect contributors to be honest about what they do and do not understand. --> Was AI assistance used while working on this change? - - [x] No - - [ ] Yes (**explain below**) <!-- If yes, please specify: - Purpose of usage (e.g. brainstorming, refactoring, documentation, code generation). - Which parts of the change were influenced or generated, and whether it was thoroughly reviewed. --> <!-- TRANSLATIONS: Anything new that the bots say in chat must be in a translatable format. This is done using GetBotTextOrDefault, which you can search for in the codebase to find examples. Your code needs to have English as the default fallback, while the full translations need to be in an SQL update file. The languages in the file are the nine language options supported by AzerothCore: English, Korean, French, German, Chinese, Taiwanese, Spanish, Spanish Mexico, and Russian. See data/sql/playerbots/updates/2025_12_27_ai_playerbot_fishing_text.sql as an example of a translation SQL update, whose content are called within the codebase at src/strategy/actions/FishingAction.cpp --> ## Final Checklist - - [x] Stability is not compromised. - - [x] Performance impact is understood, tested, and acceptable. - - [x] Added logic complexity is justified and explained. - - [x] Any new bot dialogue lines are translated. - - [x] Documentation updated if needed (Conf comments, WiKi commands). ## Notes for Reviewers <!-- Anything else that's helpful to review or test your pull request. --> Stability test: <img width="1014" height="191" alt="obraz" src="https://github.com/user-attachments/assets/036a836f-c611-4cc3-832f-7813b91754e8" />
Playerbots Module
mod-playerbots is an AzerothCore module that adds player-like bots to a server. The project is based off IKE3's Playerbots.
Features include:
- The ability to log in alt characters as bots, allowing players to interact with their other characters, form parties, level up, and more
- Random bots that wander through the world, complete quests, and otherwise behave like players, simulating the MMO experience
- Bots capable of running most raids and battlegrounds
- Highly configurable settings to define how bots behave
- Excellent performance, even when running thousands of bots
We also have a Discord server where you can discuss the project, ask questions, and get involved in the community!
Installation
Supported platforms are Ubuntu, Windows, and macOS. Other Linux distributions may work, but may not receive support.
Important: All
mod-playerbotsinstallations require a custom fork of AzerothCore: mod-playerbots/azerothcore-wotlk (Playerbot branch). The standard AzerothCore repository will not work.
Quick Start
git clone https://github.com/mod-playerbots/azerothcore-wotlk.git --branch=Playerbot
cd azerothcore-wotlk/modules
git clone https://github.com/mod-playerbots/mod-playerbots.git --branch=master
Then build the server following the platform-specific instructions in our Installation Guide.
Testing branch: A
test-stagingbranch is available with the latest features and fixes before they are merged intomaster. To use it, clone with--branch=test-staginginstead. Note that this branch may contain unstable or breaking changes — use it at your own risk and only if you are comfortable troubleshooting issues.
Detailed Guides
| Guide | Description |
|---|---|
| Installation Guide | Full step-by-step instructions for clean installs, migrating from existing AzerothCore, Docker setup, adding modules, and updating |
| Troubleshooting | Solutions to the most common build errors, database issues, configuration mistakes, crashes, and platform-specific problems |
For additional references, see the AzerothCore Installation Guide and Installing a Module pages.
Documentation
The Playerbots Wiki contains an extensive overview of AddOns, commands, raids with programmed bot strategies, and recommended performance configurations. Please note that documentation may be incomplete or out-of-date in some sections, and contributions are welcome.
Bots are controlled via chat commands. For larger bot groups, this can be cumbersome. Because of this, community members have developed client AddOns to allow controlling bots through the in-game UI. We recommend you check out their projects listed in the AddOns and Submodules page.
Contributing
This project is still under development. We encourage anyone to make contributions, anything from pull requests to reporting issues. If you encounter any errors or experience crashes, we encourage you report them as GitHub issues. Your valuable feedback will help us improve this project collaboratively.
If you make coding contributions, mod-playerbots complies with the C++ Code Standards established by AzerothCore. Each Pull Request must include all test scenarios the author performed, along with their results, to demonstrate that the changes were properly verified.
We recommend joining the Discord server to make your contributions to the project easier, as a lot of active support is carried out through this server.
Please click on the "⭐" button to stay up to date and help us gain more visibility on GitHub!
Acknowledgements
mod-playerbots is based on ZhengPeiRu21/mod-playerbots and celguar/mangosbot-bots. We extend our gratitude to @ZhengPeiRu21 and @celguar for their continued efforts in maintaining the module.
Also, a thank you to the many contributors who've helped build this project:
