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mod-playerbots
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mod-playerbots
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src
/
Ai
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World
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Rpg
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bash
eb97533387
fix(Core/Movement): MoveFarTo clears lastMove on collapse + drops AC single-point branch; DispatchPathPoints mirrors reference dispatch order (Clear -> MovePoint(last) -> MoveSplinePath)
2026-05-31 13:52:44 +02:00
..
Action
fix(Core/Movement): MoveFarTo clears lastMove on collapse + drops AC single-point branch; DispatchPathPoints mirrors reference dispatch order (Clear -> MovePoint(last) -> MoveSplinePath)
2026-05-31 13:52:44 +02:00
Strategy
feat(Core/RPG): MoveFarTo flow, quest-pursuit at POI, MoveRandomNear retries
2026-05-30 13:53:16 +02:00
Trigger
Refactor newrpginfo data union to std::variant (
#2079
)
2026-02-13 09:19:54 -08:00
NewRpgInfo.cpp
refactor(Core/Travel): Drop TravelPlan struct; GetFullPath returns TravelPath
2026-05-30 22:56:48 +02:00
NewRpgInfo.h
refactor(Core/Travel): Drop TravelPlan struct; GetFullPath returns TravelPath
2026-05-30 22:56:48 +02:00
RpgValues.h
Feat. Enable multi node flying, and refactor into travel manager (
#2156
)
2026-03-20 20:39:53 +01:00