NoxMax 58b67038b1
Fix: Prevent user error when using lower than needed value for RandomBotAccountCount (#2438)
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DESIGN PHILOSOPHY: We prioritize STABILITY, PERFORMANCE, AND
PREDICTABILITY over behavioral realism.

Every action and decision executes PER BOT AND PER TRIGGER. Small
increases in logic complexity scale
poorly across thousands of bots and negatively affect all. We prioritize
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## Pull Request Description
<!-- Describe what this change does and why it is needed -->
The required number of accounts is now always calculated on server
start. The manual value of RandomBotAccountCount is only used when it's
>= the calculated value. This prevents user error of using lower than
needed value, during initial account creation or after.

Moved `AddClassAccountPoolSize` and `RandomBotAccountPrefix` up. They
belong with the other account creation configs.

Minor comment edits in `CalculateAvailableCharsPerAccount`; no code
change there.


## Feature Evaluation
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If your PR is very minimal (comment typo, wrong ID reference, etc), and
it is very obvious it will not have
any impact on performance, you may skip these question. If necessary, a
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<!-- Please answer the following: -->
- Describe the **minimum logic** required to achieve the intended
behavior.
- Describe the **processing cost** when this logic executes across many
bots.
Logic is at minimum to prevent this user error. Required number of
accounts is now always calculated, but the calculation only happens on
server start.


## How to Test the Changes
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- Step-by-step instructions to test the change.
- Any required setup (e.g. multiple players, number of bots, specific
configuration).
- Expected behavior and how to verify it.
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- Make sure to have a snapshot of your server as this testing involves
account deletions, so that it's easier to revert things.
- The functional change is only in RandomPlayerbotFactory.cpp, so you
can quickly copy/paste the whole of `CalculateTotalAccountCount` to run
this test
1. First delete your accounts `DeleteRandomBotAccounts = 1`
2. Then reboot with 
```
AiPlayerbot.MaxRandomBots = 500
RandomBotAccountCount = 0
DeleteRandomBotAccounts = 0
AddClassAccountPoolSize = 10
```
server should create the correct number of accounts needed: (500/10) +10
= 60
3. Reboot with a `RandomBotAccountCount` value equal to 100, server
should create for you 50 new accounts, for a total of 110.
4. Delete your accounts again.
5. Reboot with a `RandomBotAccountCount = 30` (which is 20 less than
required), server should give you a terminal warning and proceed to
create 50+10 accounts. The 500 randombots should login and behave
normally.


## Impact Assessment
<!-- As a generic test, before and after measure of pmon (playerbot pmon
tick) can help you here. -->
- Does this change increase per-bot/per-tick processing or risk scaling
poorly with thousands of bots?
    - - [ ] No, not at all
    - - [x] Minimal impact (**explain below**)
    - - [ ] Moderate impact (**explain below**)
Account calculations will always be done on boot. No effect on the rest
of the runtime.


- Does this change modify default bot behavior?
    - - [x] No
    - - [ ] Yes (**explain why**)



- Does this change add new decision branches or increase maintenance
complexity?
    - - [x] No
    - - [ ] Yes (**explain below**)



## AI Assistance
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Was AI assistance used while working on this change?
- - [x] No
- - [ ] Yes (**explain below**)
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## Final Checklist

- - [x] Stability is not compromised.
- - [x] Performance impact is understood, tested, and acceptable.
- - [x] Added logic complexity is justified and explained.
- - [x] Any new bot dialogue lines are translated.
- - [x] Documentation updated if needed (Conf comments, WiKi commands).

## Notes for Reviewers
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-->
2026-06-12 13:06:41 -07:00
..
2022-03-12 22:27:09 +01:00