mirror of
https://github.com/liyunfan1223/mod-playerbots.git
synced 2026-02-20 18:10:02 +01:00
96 lines
4.0 KiB
C++
96 lines
4.0 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "FrostMageStrategy.h"
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#include "Playerbots.h"
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class FrostMageStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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{
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public:
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FrostMageStrategyActionNodeFactory()
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{
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creators["deep freeze"] = &deep_freeze;
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creators["frostbolt and deep freeze"] = &frostbolt_and_deep_freeze;
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}
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private:
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static ActionNode* cold_snap([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("cold snap",
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/*P*/ nullptr,
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/*A*/ nullptr,
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/*C*/ nullptr);
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}
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static ActionNode* ice_barrier([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("ice_barrier",
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/*P*/ nullptr,
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/*A*/ nullptr,
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/*C*/ nullptr);
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}
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static ActionNode* summon_water_elemental([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("summon water elemental",
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/*P*/ nullptr,
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/*A*/ nullptr,
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/*C*/ nullptr);
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}
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static ActionNode* deep_freeze([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("deep freeze",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("ice lance"), nullptr),
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/*C*/ nullptr);
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}
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static ActionNode* frostbolt_and_deep_freeze([[maybe_unused]] PlayerbotAI* botAI)
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// Combo cast the last charge of fingers of frost for double crits.
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// Should only do this on the final charge of FoF.
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{
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return new ActionNode ("frostbolt",
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/*P*/ nullptr,
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/*A*/ nullptr,
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/*C*/ NextAction::array(0, new NextAction("deep freeze"), NULL));
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}
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};
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FrostMageStrategy::FrostMageStrategy(PlayerbotAI* botAI) : GenericMageStrategy(botAI)
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{
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actionNodeFactories.Add(new FrostMageStrategyActionNodeFactory());
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}
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NextAction** FrostMageStrategy::getDefaultActions()
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{
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return NextAction::array(0,
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new NextAction("frostbolt", ACTION_DEFAULT + 0.1f),
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new NextAction("shoot", ACTION_DEFAULT),
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nullptr);
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}
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void FrostMageStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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GenericMageStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("icy veins", NextAction::array(0, new NextAction("icy veins", 50.0f), nullptr)));
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// No logic currently for cold snap usage.. possibly use right after icy veins drops off?
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// triggers.push_back(new TriggerNode("cold snap", NextAction::array(0, new NextAction("cold snap", 50.0f), nullptr)));
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triggers.push_back(new TriggerNode("no pet", NextAction::array(0, new NextAction("summon water elemental", 70.0f), nullptr)));
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triggers.push_back(new TriggerNode("ice barrier", NextAction::array(0, new NextAction("ice barrier", 30.0f), nullptr)));
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triggers.push_back(new TriggerNode("brain freeze", NextAction::array(0, new NextAction("frostfire bolt", 60.0f), nullptr)));
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triggers.push_back(new TriggerNode("fingers of frost single", NextAction::array(0, new NextAction("frostbolt and deep freeze", 20.0f), nullptr)));
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// May not need this, frostbolt is the default action so probably don't need to specify.
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// Maybe uncomment if you find the mage is prioritising auxillary spells while this buff is up, and wasting the proc.
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// triggers.push_back(new TriggerNode("fingers of frost double", NextAction::array(0, new NextAction("frostbolt", 10.0f), nullptr)));
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}
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void FrostMageAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("blizzard", 40.0f), nullptr)));
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triggers.push_back(new TriggerNode("light aoe", NextAction::array(0, new NextAction("cone of cold", 45.0f), nullptr)));
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}
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