mirror of
https://github.com/liyunfan1223/mod-playerbots.git
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31 lines
1.5 KiB
C++
31 lines
1.5 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "GenericPaladinNonCombatStrategy.h"
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#include "GenericPaladinStrategyActionNodeFactory.h"
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#include "Playerbots.h"
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GenericPaladinNonCombatStrategy::GenericPaladinNonCombatStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI)
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{
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actionNodeFactories.Add(new GenericPaladinStrategyActionNodeFactory());
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}
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void GenericPaladinNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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NonCombatStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode(
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"party member dead", NextAction::array(0, new NextAction("redemption", ACTION_CRITICAL_HEAL + 10), nullptr)));
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triggers.push_back(new TriggerNode("party member almost full health",
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NextAction::array(0, new NextAction("flash of light on party", 25.0f), NULL)));
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triggers.push_back(new TriggerNode("party member medium health",
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NextAction::array(0, new NextAction("flash of light on party", 26.0f), NULL)));
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triggers.push_back(new TriggerNode("party member low health",
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NextAction::array(0, new NextAction("holy light on party", 27.0f), NULL)));
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triggers.push_back(new TriggerNode("party member critical health",
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NextAction::array(0, new NextAction("holy light on party", 28.0f), NULL)));
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}
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