mirror of
https://github.com/liyunfan1223/mod-playerbots.git
synced 2026-02-21 10:30:01 +01:00
60 lines
2.7 KiB
C++
60 lines
2.7 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "FrostFireMageStrategy.h"
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#include "Playerbots.h"
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// ===== Action Node Factory =====
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class FrostFireMageStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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{
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public:
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FrostFireMageStrategyActionNodeFactory()
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{
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creators["frostfire bolt"] = &frostfire_bolt;
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creators["fire blast"] = &fire_blast;
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creators["pyroblast"] = &pyroblast;
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creators["combustion"] = &combustion;
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creators["icy veins"] = &icy_veins;
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creators["scorch"] = &scorch;
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creators["living bomb"] = &living_bomb;
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}
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private:
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static ActionNode* frostfire_bolt(PlayerbotAI*) { return new ActionNode("frostfire bolt", nullptr, nullptr, nullptr); }
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static ActionNode* fire_blast(PlayerbotAI*) { return new ActionNode("fire blast", nullptr, nullptr, nullptr); }
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static ActionNode* pyroblast(PlayerbotAI*) { return new ActionNode("pyroblast", nullptr, nullptr, nullptr); }
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static ActionNode* combustion(PlayerbotAI*) { return new ActionNode("combustion", nullptr, nullptr, nullptr); }
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static ActionNode* icy_veins(PlayerbotAI*) { return new ActionNode("icy veins", nullptr, nullptr, nullptr); }
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static ActionNode* scorch(PlayerbotAI*) { return new ActionNode("scorch", nullptr, nullptr, nullptr); }
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static ActionNode* living_bomb(PlayerbotAI*) { return new ActionNode("living bomb", nullptr, nullptr, nullptr); }
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};
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// ===== Single Target Strategy =====
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FrostFireMageStrategy::FrostFireMageStrategy(PlayerbotAI* botAI) : GenericMageStrategy(botAI)
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{
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actionNodeFactories.Add(new FrostFireMageStrategyActionNodeFactory());
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}
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// ===== Default Actions =====
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NextAction** FrostFireMageStrategy::getDefaultActions()
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{
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return NextAction::array(0, new NextAction("frostfire bolt", 5.2f),
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new NextAction("fire blast", 5.1f), // cast during movement
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new NextAction("shoot", 5.0f), nullptr);
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}
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// ===== Trigger Initialization =====
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void FrostFireMageStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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GenericMageStrategy::InitTriggers(triggers);
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// Debuff Triggers
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triggers.push_back(new TriggerNode("improved scorch", NextAction::array(0, new NextAction("scorch", 19.0f), nullptr)));
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triggers.push_back(new TriggerNode("living bomb", NextAction::array(0, new NextAction("living bomb", 18.5f), nullptr)));
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// Proc Trigger
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triggers.push_back(new TriggerNode("hot streak", NextAction::array(0, new NextAction("pyroblast", 25.0f), nullptr)));
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}
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