mod-playerbots/src/strategy/mage/FrostFireMageStrategy.cpp
2025-09-30 15:19:44 +02:00

60 lines
2.7 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "FrostFireMageStrategy.h"
#include "Playerbots.h"
// ===== Action Node Factory =====
class FrostFireMageStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
FrostFireMageStrategyActionNodeFactory()
{
creators["frostfire bolt"] = &frostfire_bolt;
creators["fire blast"] = &fire_blast;
creators["pyroblast"] = &pyroblast;
creators["combustion"] = &combustion;
creators["icy veins"] = &icy_veins;
creators["scorch"] = &scorch;
creators["living bomb"] = &living_bomb;
}
private:
static ActionNode* frostfire_bolt(PlayerbotAI*) { return new ActionNode("frostfire bolt", nullptr, nullptr, nullptr); }
static ActionNode* fire_blast(PlayerbotAI*) { return new ActionNode("fire blast", nullptr, nullptr, nullptr); }
static ActionNode* pyroblast(PlayerbotAI*) { return new ActionNode("pyroblast", nullptr, nullptr, nullptr); }
static ActionNode* combustion(PlayerbotAI*) { return new ActionNode("combustion", nullptr, nullptr, nullptr); }
static ActionNode* icy_veins(PlayerbotAI*) { return new ActionNode("icy veins", nullptr, nullptr, nullptr); }
static ActionNode* scorch(PlayerbotAI*) { return new ActionNode("scorch", nullptr, nullptr, nullptr); }
static ActionNode* living_bomb(PlayerbotAI*) { return new ActionNode("living bomb", nullptr, nullptr, nullptr); }
};
// ===== Single Target Strategy =====
FrostFireMageStrategy::FrostFireMageStrategy(PlayerbotAI* botAI) : GenericMageStrategy(botAI)
{
actionNodeFactories.Add(new FrostFireMageStrategyActionNodeFactory());
}
// ===== Default Actions =====
NextAction** FrostFireMageStrategy::getDefaultActions()
{
return NextAction::array(0, new NextAction("frostfire bolt", 5.2f),
new NextAction("fire blast", 5.1f), // cast during movement
new NextAction("shoot", 5.0f), nullptr);
}
// ===== Trigger Initialization =====
void FrostFireMageStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
GenericMageStrategy::InitTriggers(triggers);
// Debuff Triggers
triggers.push_back(new TriggerNode("improved scorch", NextAction::array(0, new NextAction("scorch", 19.0f), nullptr)));
triggers.push_back(new TriggerNode("living bomb", NextAction::array(0, new NextAction("living bomb", 18.5f), nullptr)));
// Proc Trigger
triggers.push_back(new TriggerNode("hot streak", NextAction::array(0, new NextAction("pyroblast", 25.0f), nullptr)));
}